Rainbow SS & VRAM/SLI Question

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PcGamingRig

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#1 PcGamingRig
Member since 2009 • 7386 Posts

Hey,

Is anyone else using SLI for Rainbow Six Siege?

I have two GTX 970s and I get around 40-50 FPS with max settings and temporal filtering on instead of MSAA at 2560x1440. Can anyone compare with their performance with similar GPUs? Is this about right?

I have noticed the game only reads 4007 MB of my VRAM as well. Is anyone else encountering this? It should be 8192 MB.

Thanks

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04dcarraher

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#2 04dcarraher
Member since 2004 • 23829 Posts

Well a single 970 is able to handle the game at 1600p VHQ 70 fps. From what Ive seen game's multi-gpu support is nonexistent. Also Vram does not stack.

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Coseniath

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#3  Edited By Coseniath
Member since 2004 • 3183 Posts

I can't remember where, but I read that Rainbow Six Siege with max settings requires 6GB VRAM due to the last HD texture update or smthng like this...

So yeap, having 4GB VRAM isn't helping...

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ShadowDeathX

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#4 ShadowDeathX
Member since 2006 • 11698 Posts

There is a SLI profile in the Driver and the game supposedly supports it, but it doesn't do crap.

Just like every other recent game. Multi-GPU support has been sh*t.

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SaintSatan

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#5 SaintSatan
Member since 2003 • 1986 Posts

@PcGamingRig: I have a laptop with 780m 4GB SLI and I had to force SLI on through the Nvidia control panel. It made a big difference in my FPS. It was the beta though so I can't remember the exact numbers but it went from like 30ish FPS to like 60ish FPS with all settings maxed out (except for AA) if I remember correctly. Not too sure how it compares to 970 SLI but a single 970 scores about the same as my 780m SLI. And like someone else said, VRam doesn't stack. You have 4GB VRam.

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KHAndAnime

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#6 KHAndAnime
Member since 2009 • 17565 Posts

BTW, you don't want temporal filtering on. It's like upscaling the game from a lower resolution or some weird crap. Makes the game look uber blurry and pixelated compared to having the option off.

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Coseniath

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#7 Coseniath
Member since 2004 • 3183 Posts

Oke, I found where I read it...

VRAM to the Test: How Much Memory Is Enough? From Techspot

Benchmarks: Rainbow Six Siege, Shadow of Mordor, Dragon Age: Inquisition

Rainbow Six Siege was recently updated with a high resolution textures pack which claims to require a 6GB frame buffer at 1080p. This is an extreme requirement so we added the game to our battery of tests.

:)

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KHAndAnime

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#8 KHAndAnime
Member since 2009 • 17565 Posts

@Coseniath said:

Oke, I found where I read it...

VRAM to the Test: How Much Memory Is Enough? From Techspot

Benchmarks: Rainbow Six Siege, Shadow of Mordor, Dragon Age: Inquisition

Rainbow Six Siege was recently updated with a high resolution textures pack which claims to require a 6GB frame buffer at 1080p. This is an extreme requirement so we added the game to our battery of tests.

:)

And if you read the article you linked...

We should also point out that despite claims that the ultra-quality setting will consume 6GBs of VRAM or more at 1080p, we never saw usage exceed 3.8GBs at 1600p

:P