Its funny that some of you dont seem to realize the difference between poorly optimized and massive.
Obilvion.... is a freaking massive game, can only be optimized so well.
Supreme Commander is a massive game, can only be optimized so well.
I know not many people said those 2 but it still bothers me to see comments like that.
natebayne
Oblivion I can understand. For how good it looks and the amount of detail rendered at every point in the game, it is extremely well optimized. I was very happy that I could get it to run at a reasonable resolution and detail on my 128MB, overheating 6600GT card. Then when I upgraded to my dual-core and 7600GT, I could just about run it on max. There are a lot of other beautiful games that wont run as smoothly as Oblivion does with a 7600GT such as FEAR, for example.
As for SupCom, however, I was extremely disappointed. For the poor landscape textures and details (its like they took a sheet covered in ugly yextures and laid it over a flat landscape with a few bumps and gulleys and then scattered a few rocks and trees) and the lack of detail on the units, I was expecting it to run better. Yes, you could get hundreds of units and structures on the map at one time, but I just dont think a game with poor unit AI should be so demanding. Idunno, it just seems the game is either "dual core or dont bother", and that just isnt acceptable to me considering dual-core processors are relatively new to the general PC market.
If you have Steam, participate in their hardware survey. If you look at the results, you will see that just about 90% or so of the people (and this survey is hundreds of thousands of participants) have P4 or AMD single core processors clocked at less than 3.0GHz, have 1GB or less of memory, and are running video cards ranging from Geforce 6600s to 7600s (or ATI equivelents). I also think you will be shocked how few people (less than 2% if memory serves me correctly have Dx10 cards and 2GB or greater of memory.
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