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Master of Arcane is a really nice game.
But honestly it reminds me more Civilization V rather than Master of Magic.
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For sure, that's a good quote to remember ;). Updates here! The current open discussions are about: 1.- Quests - "First, players could have the opportunity to send their heroes on a quest. Those of you who remember Fantasy Empires are familiar with the idea (this is the earliest example I can think of). We offer some mechanic that allows you to select a hero and send them on a quest. They become unavailable for a while and then show back up with loot, much like Star Wars The Old Republic (this is the latest example I can think of). Unlike in TOR however, your heroes can get themselves killed rather than return with anything. Players could be allowed to do this at any time with variable difficulty levels, or the opportunities could be fired off by a random event (risk a hero on it or loose the opportunity forever), or the quests might be tied to some World Feature like the Inn." 2.- Lots of thoughts about the units. Better to read directly here http://forum.wastelands-interactive.com/showthread.php?8676-Unit-Theory/page2Good luck with the game, but just remember. Many have tried, but all of them (from my knowledge) failed.
Maroxad
This looks good. Browsed through the forums but did not see anything on AI except one topic on city spamming. The reason other games failed were mainly AI. I hope you do no underestimate that.
tanerb
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Indeed we are aware that the AI is very important part of this kind of games, and we are hoping to make it a good opponent.
We would also like to create a Multiplayer (PBEM) so you can try to conquest the Worlds against human opponents.
If you would liek to share us your opinions or ideas about the AI or the game, please visit our forum. The lead designer is very very reponsive.
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