[QUOTE="Xtasy26"]
[QUOTE="Pedro"]Wow my point is mute because the most popular game engine has yet to launch a game with Dx11 but a game engine that has only been used on two games; as far as i know, is dumb for not implementing it. Hmmmmm, I guess that doesn't prove my point at all....Pedro
Uh no. We are living in 2011 where for a company like Crytek one would expect DX 10/11 be supported right off the bat. That's a fail for a company that game us Far Cry and Crysis. It's called having standards. Your popular argument is FAIL because by that analogy Justin Beiber makes the best music because he is the most popular artists right now. LOL. Popular doesn't = better.
You have certain expectations from a particle company, in this case its Crytek. They created games that have set a new standard for gaming graphics. So you anticipate the same for the next game. However, Crytek is not obligated to meet these expectations. It also does not equate to the company failing especially when it is not the goal of the company. The implementation of DirectX 11 would be awesome, especially if you have a card that supports the feature. But it is not necessary for a game to be successful nor is it necessary for the advancement in graphic technology; it aids but not absolutely necessary.
One feature that apparently is overlooked with Crysis 2 is real-time global illumination. This feature is a software implemented feature that is independent of DirectX 11 but it offers lighting that is more realistic than direct dynamic lighting. It also feature indirect lighting of particle effects. This feature offers more than tessellation especially when tessellation can be so easily faked with current technologies.
My point with Unreal is not that is just popular is that is it successful as a gaming engine and this success was independent on the reliance of DirectX 10 and 11, so Crytek can succeed without implementing the most update features if Epic games can. It is quite possible this is how the company viewed their next engine iteration.
You are correct Crytek is not obliged to meet those expectations. In fact they are not obliged to meet any expectations. It doesn't change the fact that PC gamers had certain expectations coming from the company given it's track record, at the very LEAST it has to meet that bar and go over it. Crysis 2 is being judged based on it's predecessors kind of like a sequal to a movie is judged based on it's predecessors, if the first movie meet certain expectations people expect to meet that expectation if not go over it. That's why it makes it better. Crysis 2 has failed on many fronts hence the criticism from PC gamers about it's console dumbfications.
You don't have to support DX 10/11 to be successful, but that is beside the point, the point is by not setting the bar higher and supporting DX 10/11 to make the game look better they have failed in the expectations people had over the game. For 2011 people expected DX 10/11 support right off the bat with all the new tech implemented in the PC version. I am not sure why is that a wrong expectation to have.
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