[QUOTE="inoperativeRS"][QUOTE="artur79"][QUOTE="inoperativeRS"][QUOTE="artur79"] Well, I said a game that has good gfx and that appeals more to the "hardcore" RPG-fan. To me that means you care about dialogue (or interacting with your surroundings in general) and story first, then a good skill/feat/power-system and last but not least the fighting system.
artur79
Believe me, the dialogue and interaction in Fallout are pretty much unrivaled to this day.
Edit: Regarding Planescape, I can't see how the isometric view has any kind of effect on the dialogue. At least personally I've never had any problems to get immersed simply because of the POV.
Well, that means there is another RPG with isometric view I have to play (God, how I hate it, I like to see the faces of the NPCs I'm talking to, so it does have an effect on dialogue). I liked Planescape, but the game could have been sooo much better if it was more like MW. But that's too much to ask of such an old game. Isometric view is just not a natural view, if you know what I mean. (nor is 3 person, but it's way more immersive). Think of Vampyre, it's a FPS/RPG, but it is in no way a shallow game. Or MW, Kotor and Gothic-series.
Fallout actually has first person conversations (only with the more important NPCs that are directly connected to the story, but nonetheless).
The thing with third and first person rpgs is that even if you actually can see the NPC's face, it doesn't really show any kind of emotion, or sometimes even open it's mouth. For me that's has a much bigger impact on immersion than not seeing the face at all.
My point was, modern PC/console-technology can enhance this aspect of gameplay. Look at Mass Effect! Amazing facial expressions. That's where the graphics come in, so to say gfx are not important is BS. Good facial expressions will make any story driven game much more immersive.. Again Vampyre is a great example.
Maybe it's just Pen and Paper RPG gamer talking thorhough me but I prefered when games left something to gamer's imagination. One of my most loved Planescape:T features was that text also was descriptive, like listening to game master. Not that I don;t enjoy high production games like Vampire, but I can enjoy isometric just as much(plus it;s cheaper to create content in isometric RPGs, which allows for more expansive games).
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