[QUOTE="way2funny"]
[QUOTE="nunovlopes"]
What crappy DLC is that? BF3 map packs were all awesome.
Wasdie
Sure they were awesome, but they were nickle and diming everything they released. Someone could have easily made a mod that mimics new maps that wouldnt have to be paid for, Someone could also make a mod just enabling all the guns you couldnt use or haven't unlocked yet.
The difference with Bethesda games is they are RPGs. The DLC/expansions they release are content-story based. Its a lot harder to replicate bethesda's DLC which is why bethesda can still sell DLC for their RPGs and a whole lot easier to just make a mod that allows people to use any gun even if they didnt unlock it.
That's a shitty difference. Just saying. You're desperately trying to justify the fact you want free content at the expense of the developer. Who are you to say what is easier or more difficult?Â
They weren't nickle and diminig anybody. They were well worth their value. Four new maps, new weapons, new vehicles, and usually a new game mode was well worth its $15 value. You've probably never developed a multiplayer level from scatch (not using some level editor and pre-fabricated obects and textures like in the Unreal 3 Engine, CryEngine 2-3, or Source engine) or have ever spent time coding your own game mode for a video game. But yeah, it's all really easy when you look at the surface and write it all down in a post on the internet.Â
You'll probably come back saying how easy it is for some modder to do it but I can only see very rare cases where mod teams can produce that level of quality and NO cases where they can produce that level of quality 4 times over a year.
Simpley put, people don't like to work for free. You want them to work for free.
Where did I say that? If they believe their content is worth it, they shouldn't be threatened by modders. Its obvious they are, because giving away the mod tools isn't much extra work. And I can say this because I'm in the software industry and have worked on giving out mod tools myself.
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