1. SPRAYPRAY. It requires absolutely no skill to aim. You sprayed your target and you got a headshot/kill. No skill required at all.
I have to disagree on this. I've had plenty of times where despite my careful attempts to hit a vital spot with a relatively accurate weapon like the M4A1 or G36C, I end up with the rounds moving around them. I find that "spray-and-pray" only really works when it's used as supression.
Example: Objective maps; Someone throws a smoke grenade at an area a suppression kitted player is watching, and as a result, lights up the smoke with lead. Works just fine as that is what the suppression weapons are designed for.
I don't mind the above example, but in my time playing on both the 360 and the PC version, I don't see any evidence of this claim.
2. The red dot on the radar whenever you shoot. Completely noobish/handhold. This was changed in CoD 4 if you equipped your gun with a silencer. Guess what? There's UAV scan. You could equip the UAV Jam perk, but that's sacrificing other perks such as double tap, stopping power and sleight of hand. You should not be forced to equip the UAV Jam perk. the UAV scanning should be completely removed as well as the red dots on the map. And don't tell me "go play noobcore (hardcore) mode, because there's still a UAV Scan in that game type. Besides, it required no skill at all to kill someone normally. Now any stupid 4 year old can kill someone in "hardcore" mode.
While I can understand this frustration, it is also a major reason why I play on "hardcore". I certainly don't enjoy the "I'm right here" red dot popping up on the map when I decide to fire. I would prefer players having to find me by listening. This is reinforced in "hardcore" by the removal of the map and the "I'm here" dots. As far as the UAV, I have no problem with them. The vulnerabililty is what makes these matches great because people start looking to actually survive (moreso in the 360 version). This provides a sense of vulnerability that should be there when playing matches, and it turns out to be a good balance. A UAV called during a "hardcore" match results in the ones being spied on to think in the back of their heads "this is a very bad thing", and it should. I think it's a great mechanic, especially in "hardcore".
3. The game is a complete game of luck. Basically, if you want to kill someone, roll the dice. If you see them first (ex: from the side or back of them), you win [congratulations]!
What's wrong with flanking? It's done all the time, and it sure isn't my fault if your team isn't co-ordinated enough to give 360 degree cover. Situational awareness is the player's responsibility. With a widescreen monitor it certainly helps, but no one shoudl be penalized for you not keeping an eye on things everywhere. Take a look at the soldier's idle animations and how he checks around him quite often. While I know this isn't the player doing this (hence the idle part of the description), it's done with the same reason that the player should, to keep situational awareness.
4. Shooting through walls. I rest my case.
While I would normally be inclined to agree, I find that round penetration provides interesting tactical ideas. Specifically for suppression soldiers. With the removal of bullet penetration, how would you deal with C4, and Claymores that are planted (I use Bomb Squad a decent amount)? Why should a flimsy wall made of sheet metal or even wood stop every round? Keep in mind that modifiers to accuracy and damage are applied to the shot every time it passes through a piece of material.
5. Air Strikes. It's overly easy to achieve 5 kills and call in a skillless air strike. Oh, guess what? When you get 7 kills (+2 with air strike let's say), you get to call in a helicopter.
What would you have in place of it? I particularly find it interesting when I'm having to find cover from an incoming airstrike (always noticed by the engines of the aircraft overhead with the abscence of a report to the team). It provides a reason to force enemy players into cover so that the friendly team can regroup and prepare if need be.
As far as the helicopter goes. I've never had much luck with them. I call them in, and they just tend to fly about for three minutes shooting dirt before taking off. I can't really put in my opinion on that matter.
6. The servers are absolutely laggy as hell. Sometimes impossible to play on (in the mornings mainly). The company running them (EA Games I believe) have no idea how to run servers, apparently.
EA Games has nothing to do with Infiinty Ward and Activision. Why would EA spend resources on supporting a direct competitor's game? The issue with servers has to do with the netcode or the server owners. I believe the netcode was designed with the 360 in mind, which is dissapointing, but it's... functional to say the least.
7. The maps, all, suck. All of them. Just like Call of Duty 2. They are far too linear.
I'm assuming you'd rather have BF2 styl.e maps. They'd just be too big. While there are some maps I don't like (The Bloc), I do enjoy most of them. It provides a decent amount of action in a certain hotspot without it being too crowded provided the server operators haven't turned up the number of players.
8. Grenades require the least amount of skill because of the fact that you can prime them and throw them with no effort.
I would think it takes a lot of practice to time when to throw them, especially if/when there are no visual indicators of the fuse ticks. The grenades (hand ones at least) are fair in my opinion, and allowing only two initially (not taking into account the perk) is a good choice.
9. Grenade launchers / noob tubes. I rest my case.
There is always going to be one weapon that turns out to fall under that catagory. AWP for Counter-Strike: Source, M203 for Call of Duty 4, The Link Gun in Unreal Tournament 2004. There's always something that will be relatively accessable to everyone that turns out to be effective. Keep in mind it's limited rounds though, and that allows for a limitation. That is, you can't really get more than 3 kills without picking up other weaponry to replace it.
I'm by no means pissed off at CoD4, while I see that there are a few things I don't like, I believe that there will always be something I don't agree with. No one will nor ever really care about a player's rank specifically, especially on the PC side as the profiles are stored locally. I really don't think it's a case of "any brainless idiot can kill you" but more of "anyone acclimated to the styl.e can kill you". I used to play Quake very often (it's like riding a bike), and while I can see that things have changed, the customer bases have really started to demand more than just arena styl.e gameplay, hence the changes.Multiplayer is a very good component of both versions, and I'm glad I've supported Infinity Ward with this particular game.
Log in to comment