well if the cards and games produce anything looking like this cant wait
That is probably done with multiple high-end RTX *000cards
We are not going to see stuff like that in games years from now.
That is probably done with multiple high-end RTX *000cards
We are not going to see stuff like that in games years from now.
metro exodus has some ray tracing, also I think for it to be adopted in more games quickly nvidia has to have some competition from amd as that will force nvidia to help game devs implement the tech through their gameworks program
@urbangamez: Last thing we need is for ray tracing to be a GameWorks thing. I don't want anymore proprietary bullshit. I want developers to develop with an open standard that can be used by Nvidia, AMD, and Intel. DirectX Ray Tracing and more so... Vulkan Ray Tracing is what developers should be using.
That is probably done with multiple high-end RTX *000cards
We are not going to see stuff like that in games years from now.
metro exodus has some ray tracing, also I think for it to be adopted in more games quickly nvidia has to have some competition from amd as that will force nvidia to help game devs implement the tech through their gameworks program
The tech demo above was done on multiple top tier gpus. Metro will not have anything close to that. Full scene raytracing on a single gpu is years away.
Its not true ray tracing, its picking and choosing certain objects and effects to enhance aspects from a scene.its using small amount of tacked on ray tracing layered over normal rasterization rendering. Nvidia promoting tacked on ray tracing is not going to push games nor devs to use the tech. You have too many factors that prevent the transition to be quick.
Consoles, All current hardware that dont have the extra ray tracing abilities, time and money of the devs to spend the effort when 99% of their user market cant use it.
Look at DX12 as an API standard, and yet 98% of games still use Direct x 11's base coding with DX12's layered over on top. It will be awhile before we see real changes.
Nvidia holding the reins with raytracing is not healthy for us, because we know they will incorporate it into gameworks and make it proprietary.
Oh please, if they wish to kill raytracing before it has even begun, make it a gameworks thing.
a lot depends on amd
@urbangamez: Last thing we need is for ray tracing to be a GameWorks thing. I don't want anymore proprietary bullshit. I want developers to develop with an open standard that can be used by Nvidia, AMD, and Intel. DirectX Ray Tracing and more so... Vulkan Ray Tracing is what developers should be using.
I don't like gameworks either, but if publishers are not going to spend the extra money on ray tracing then any help from nvidia and epic games using unreal engine would go a long way into making the tech more readily available for implementation. amd works with Bethesda and amd supports gpu open, if amd can help bethesda develop a standard game engine for their company for all their games like id tech 7 that would also help to speed up implementation in games.
@04dcarraher: I am aware that its not full ray tracing in metro but the mere fact that they would even attempt to try, is encouraging and ought to encourage devs/pubs like dice/ea with frostbite, cdprojekt with red engine etc to do some level of implementation. as for current hardware we are at the end of the cycle for both consoles and gpus and so its up to amd and intel to design new devices that take advantage of the technology and provide competition for nvidia
@urbangamez: As long as consoles remain AMD with no support for it, only a handfull of games will probably implement it in a way that it actually matter.
amd has some ray tracing technology called radeon rays which is an open standard and conforms to open cl 1.2, they also have prorender which is a mix of ray tracing and traditional rasterization which conforms to vulkan 1.1 all of these are available at no cost and devs can download them from GitHub.
I still think that the best way for amd to gain traction with this is to pick a game engine, id tech or cryengine in this case because frostbite and unreal seem closely alined with nvidia and provide support to the dev like Bethesda and show them how to apply either radeon rays or prorender to their games to take advantage of amd mulitiple cpu cores and gpu asynccompute
@urbangamez:
Actually Frostbite was Pro AMD with the use of Mantle with BF4. So the engine is actually more neutral
@urbangamez:
Actually Frostbite was Pro AMD with the use of Mantle with BF4. So the engine is actually more neutral
true, frostbite was rockin with amd, but mantle has since been retired and BF5 is rollin with gameworks.
You know, I see this, and get excited.
But then I think "Hmm. Star Citizen will want to add this to their game. Well, there goes another three years added on to development"
That is probably done with multiple high-end RTX *000cards
We are not going to see stuff like that in games years from now.
Done with the Quadro RTX 6000...
...which iirc is their workstation card, not their gaming card.
@mrbojangles25: just watched nvidia's gamescom presentation, thankfully you will not have to wait for star citizen, asseto corsa, shadow of the tomb raider, metro exodus and BF5 will have some level of hybrid ray tracing, BF5 seem to have the best implemention of reflections judging from the presentation which nvidia says was done in real time
If what was shown at the conference is anything to go by actual in game ray tracing doesn't look like anything more than a extra feature that could possibly just be another performance hog that many will disable in order to achieve higher frame rates in BF5 when playing on their 144Hz screens.
HDR looks better what I have seen from ray tracing in terms of impacting image quality.
I am not sold and it looked like Nvidia didn't have much to show which is scary.
If what was shown at the conference is anything to go by actual in game ray tracing doesn't look like anything more than a extra feature that could possibly just be another performance hog that many will disable in order to achieve higher frame rates in BF5 when playing on their 144Hz screens.
HDR looks better what I have seen from ray tracing in terms of impacting image quality.
I am not sold and it looked like Nvidia didn't have much to show which is scary.
This game probably the best representation for RTX.
If what was shown at the conference is anything to go by actual in game ray tracing doesn't look like anything more than a extra feature that could possibly just be another performance hog that many will disable in order to achieve higher frame rates in BF5 when playing on their 144Hz screens.
HDR looks better what I have seen from ray tracing in terms of impacting image quality.
I am not sold and it looked like Nvidia didn't have much to show which is scary.
Also.. Isn't it only 2070 and above that are RTX? Meaning we are atleast one generation away from it reaching the main stream gaming cards, and even longer away from it being common.
And for it to be fully used in games, AMD needs to support it as well. Plus we probably need 10X the ray tracing capabilities that 2080Ti before it will look awesome without dipping into the low 30fps at 1440 and above.
If what was shown at the conference is anything to go by actual in game ray tracing doesn't look like anything more than a extra feature that could possibly just be another performance hog that many will disable in order to achieve higher frame rates in BF5 when playing on their 144Hz screens.
HDR looks better what I have seen from ray tracing in terms of impacting image quality.
I am not sold and it looked like Nvidia didn't have much to show which is scary.
raytraced reflections, shadows and dlss will look more photorealistic with hdr than hdr with rasterization. there will be a performance hit, 3Dmark will have a timespy raytraced version by september for benchmarks. and as time goes on better drivers and optimizations for games will increase performance.
@urbangamez: Lol keep dreaming. The PC they're using to demo that cost around $40,000+.
right now raytracing in BF5, metro,shadow, control and re2 remake is ok for me
@urbangamez: Lol keep dreaming. The PC they're using to demo that cost around $40,000+.
right now raytracing in BF5, metro,shadow, control and re2 remake is ok for me
You don't even get what he said.
RT isn't mainstream, it isn't even enthusiast level.
@urbangamez: Lol keep dreaming. The PC they're using to demo that cost around $40,000+.
right now raytracing in BF5, metro,shadow, control and re2 remake is ok for me
You don't even get what he said.
RT isn't mainstream, it isn't even enthusiast level.
you don't get what I said, so let me spell it out.
im not dreamin. BF5, metro, shadow, control and RE2 remake will not require a $40,000 plus pc to run when they are released. The games may not look exactly like the demo in my topic post but these games will have elements of RT which are present in the demo, whether it be raytraced shadows, raytraced reflections, dlss or any combination of the three. is it full RT? no, will these games look eactly like the demo? no, will aspects these games look something (anything) like the demo? yes, its a start and right now that's ok for me.
You don't even get what he said.
RT isn't mainstream, it isn't even enthusiast level.
you don't get what I said, so let me spell it out.
im not dreamin. BF5, metro, shadow, control and RE2 remake will not require a $40,000 plus pc to run when they are released. The games may not look exactly like the demo in my topic post but these games will have elements of RT which are present in the demo, whether it be raytraced shadows, raytraced reflections, dlss or any combination of the three. is it full RT? no, will these games look eactly like the demo? no, will aspects these games look something (anything) like the demo? yes, its a start and right now that's ok for me.
Enjoy staring at the shadows, reflections or dlss.
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