@haziqagha said:
Mario Kart without items would be incredibly boring, just like the For Glory mode in Super Smash Bros.
I don't get why anyone would want to play those games without items, that's what makes it fun.
Some people like the battle field to be as even as possible and for skill to be the only deciding factor for victory. Success feels so much better when you know it was legitimately gained. If I won because the first place person got hit by a blue shell just before finishing, it would feel like a hollow victory. Likewise, If I were the person hit by the shell, I would feel robbed of my efforts from the entire race.
In smash, the same thing can happen. Great items can just randomly appear closer to certain players, giving them an edge they never worked for.
Items can be fun, but the novelty of them can only remain fun if you play the game in short bursts. Lasting appeal comes from your play time actually building towards something. The more you play a game, the better you get. Items allow for the chance that your efforts do not mean as much.
@trugs26 That's fascinating. I have no idea how one can get that good at Mario Kart given that the items are designed to stop people from winning.
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