@haakonmiknas said:
@Ovirew: haha no actually we are serious ! we are students from the Norwegian School of Business and we have an assignment in a subject called Consumer Behavior on Nintendo Wii U on its marketing failures particularly on the notion that it has failed to address consumer needs.
i completely understand where you are coming from and really appreciate your reply. but would you agree that Nintendo should try to target young gamers between the ages of 8 - 18 instead of adults and especially try to curb the enthusiasm of girl gamers ? because of the games out there such as Zelda, Mario Kart etc. and the failure of third party developers to make games could that be a good market to target in your opinion ?
i would really appreciate your respond dude !
Well alright, I'll give it a shot.
I would have to say that a big reason for the poor sales of the Wii-U is, oddly enough, the Wii.
Allow me to, for a few paragraphs, get a bit off-topic to explain this first point:
When the Wii came out it was a big hit, and for about a year after release it was sold out in most places. People kept talking about how the Wii changed the way you played games, and how the motion control was unique. You could go bowling and play tennis in your living room. It sounded like lots of fun on paper.
I finally got my Wii in late 2007, and at first I really did like the console. Wii Sports was fun the first few times I played it, but it quickly began to show through as a sort of tech-demo, and each sport felt like an unpolished experience. The limits of the motion control were quickly established.
Great games like Super Paper Mario and Fire Emblem Radiant Dawn came along, but great experiences like this were few and far-between. Those two early games were, ironically, my favorite games on the system.
The Wii was plagued by shovel ware, and never before did I see so many halfhearted games released for a game system.
But I think worst of all, was that Nintendo completely changed their target audience and what they were about with the Wii. The focus was on Mii game experiences, and people who weren't already gamers. They didn't do enough for longtime Nintendo fans.
I don't think people were willing to give the Wii-U a chance when Nintendo kept the Wii moniker, since it's basically an extension of an era that most longtime gamers didn't like.
Most gamers were also turned off by the large and unwieldy tablet controller, since they'd had enough of Nintendo's weird alternative control methods with the Wii. And seriously, the controller is pretty massive, it just doesn't make sense why they didn't give users something the size of a 3DS, or heck, make the 3DS into the controller. The expensive cost of the Wii-U controller is also a bit of an issue.
It certainly didn't help matters that Nintendo was slow to slow off the actual Wii-U console, putting way too much emphasis on the controller, leading to confusion about whether the controller was the actual console. And when they finally did show the Wii-U console, it looked like the Wii - actually even more plain than the Wii. And this didn't inspire much hope in people who were already put off by the console's name and odd controller.
And on top of all that, Nintendo still didn't give longtime gamers the console they wanted. There are still no online accounts with Nintendo that provide you with a universal player profile, linked to all of the games and DLC you've purchased. There's still no 500GB harddrive in Nintendo's systems to save and store all of the games and content you buy over the years. While not an issue for all gamers, it is still a very valid point that Nintendo is still not giving people next-gen graphics and power in their games, and are lagging behind a gen in that department.
And, a year after the console's launch, the only quality first-party games that have a mass appeal on the Wii-U are New Super Mario Bros., Super Mario 3D World, and Pikmin. Not enough variety, and not enough to justify a purchase for most gamers. Not to mention there aren't too many 3rd-party games worth noting on the system, and many developers just haven't made games for it.
Anyway, I'd say those points are all reasons why the Wii-U isn't doing so hot. Many of these things aren't going to change, but hopefully by this time next year the system has more games worth owning,and gives them more games that make good use of the tablet controller.
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