I wouldn't go that far, it is definitely necessary for a lot of games. Uncharted, Mass Effect, Bioshock, Fallout, NMH; many of those games wouldn't be the same without voice acting. Whether its for constant character building even during gameplay like in Uncharted, jokes like in NMH or atmosphere like in Bioshock, it definitely has its place. People just want it in Zelda because its in everything else. Up until this point Zelda hasn't needed it for any of the things mentioned above; Zelda isn't big on the comedy, that isn't physical humor, Link spends most of his time alone and unlike Samus is not a constant character, so he cant really do the monologue thing and Zelda is not a game that crafts that Metroid like atmosphere throughout. So unless they changed any of that, its still not necessary. But it is necessary in many other games. Sepewrath
Yeah, I probably overstated my position a little by saying "all" when I would have been served by saying that "most" games don't need it. The voices in Bioshock did indeed add to the overall creepiness factor of the game much like they did in the System Shock games before it but games like Mass Effect and Fallout 3 (assuming you're talking about Bethesda's take on the franchise) in my opinion the voice acting added absolutely nothing and are actually perfect examples of what I was talking about.
In both games I read the text and once I was finished reading I skipped over the rest of the voice acting. Also, Fallout 3 had some of the worst voice acting I've experienced in some time. Often the voices would change in the middle of a conversation so much so that it was often like talking to a completely different NPC. Granted, this is a problem that plagues a lot of Bethesda's games (*cough* Oblivion *cough*).
I mostly play PC RPGs and from my perspective they really don't need voice acting or, at the very least, not in the amount that it's currently being used. Games like Fallout 1 & 2 (the real Fallout games IMHO) Baldur's Gate, Planescape Torment, Arcanum, Wizardry, etc. had limited voice overs and that was fine but the developers didn't feel compelled (and, yes, this probably had a lot to do with the technical limitations of the times) to have every mundane and inconsequential NPC speak. Sometimes, gasp, we as players actually had to read and use our own imaginations. Yeah, shocking I know.
I will freely admit that my bias on this issue probably stems from my being a fossil and that the games I cut my teeth on and that are still amongst my favorite games of all time didn't have a lot of voice acting so I've never really found it necessary and in some cases I find it down right annoying.
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