The critic average of HOTD: O is 78 on Metacritic, that is lower than GS's score.JLF1
Not by what one would call a statistically significant margin. A 0.2-point divergence from the average is rather different than a 2.0-point divergence, or a 3.1-point divergence if you compare the review to the average user score. For comparison, the HOTD:O review is only 0.3 points below the average user score.
The thing is, a review can never tell you if you will enjoy a game or not so that would mean that every review is bad. This review states that the game is not fun to play but you might enjoy the game. This doesn't mean that it is a bad review, it only means that the reviewer had a different opinion than yours.
This review does what you asks it to do. The reviewer clearly states what he doesn't like in the game and why it does so. This means that a reader can easily see if these things the reviewer didn't like is going to bother him if he buys the game or if he doesn't care about these problems.
I agree that a review should clearly state why a game is bad or good and if it doesn't it's a bad review, GS has done this a lot of times but this review clearly states why the reviewer thinks the game is worthy of a 5 out of 10. The only problem people can have with this review is it's score and not it's content.
You can easily read the review and decide if you want to buy the game. If you will then enjoy the game is entirely up to you.JLF1
A review can never tell every single person on the planet whether they'll like it or not, but a review's overall score certainly can either be within or not within the general are of the consensus among your average gamers who bought the game and have played it. And yes, you can say that people should ignore the score and just read the review - something I certainly agree with - but to understand how important the score is, just ask yourself how many times you've seen someone look at a review score and say "oh well, I guess I won't get it." Like it or not, if you give a game a score, then chances are people are going to give it an awfully large weight in terms of decision-making. People are lazy, and reading a single number takes an awful lot less effort than reading a page or a two-page review.
And yeah, you can clearly state why you don't like a game - and I will give the review credit for doing so - but you could really give reasons for most any game under the sun for why you either liked it or didn't like it. I'm sure someone could give, say, Super Mario Galaxy a 1.0 and give a long list of reasons for why they didn't like it which would substantiate the score, but that wouldn't make it a terribly useful review for, well, pretty well anyone else on the planet.
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