Sounds to me like the reviewer didn't really give it a chance.
I'm not really sticking up for the game, but the sarcasm he used made me sick.dylanmcc
I wouldn't say it's sickening, but I see it too. At one point, he says that while you can travel with many characters, only four are active in battle, and he asks, "What are they doing while we're fighting, I wonder?" Does it matter? Lots of RPGs use this strategy, where several travel with you but only a certain number can be in your party. This game shouldn't be mocked because of something that's a staple in RPGs.
I also don't see much critical thinking in this review. He points out that you can't approach every prop in the game and press A to see what it is. He also points out that there is no overworld and that you're teleported to dungeons for side quests then teleported back. Apparently he doesn't even consider that these staples of RPGs might be completely unnecessary, so the developer took them out in order to keep an already long game from being artificially longer. Will anyone really miss pressing A on every object just to see what the dialogue box says about it ("It's a bookshelf")? Will anyone really miss trekking across a huge overworld just to find a short dungeon with a measly reward? Some people might miss an overworld, granted, but the developer made a conscious decision to take it out. This reviewer complains about the length but also complains about the omission of something that would make it artificially longer. Hmm.
I've also been on a "criticize IGN's reviews" spree recently, so maybe I'm being overly critical. I'm not even that big of a Tales fan, though I did enjoy Symphonia.
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