That he likes JRPGs and he's not "just bashing JRPGs in general". It's because of aspects of ToS2 specifically that he gave it a lower score, not because he doesn't like JRPGs.clicketyclick
I could only find three JRPG reviews from him, Tales (6.7), Opoona (6.8) and Away Shuffle Dungeon (6.1). If you can find anymore, go ahead and post them.
Anyways, Daemon Hatfield has never played a Tales of... game in his life. Specifically, he has never played Tales of Symphonia before. Dawn of the New World is aimed for fans of Tales of Symphonia. Would you make someone review Baten Kaitos Origins, Xenosaga II or Final Fantasy X-2 if they didn't play the original Baten Kaitos, Xenosaga or Final Fantasy X? It wouldn't make sense to them.
Daemon Hatfield doesn't know what makes a Tales of.. game great. He doesn't know what people expect and want from a Tales of.. game.
Tales of Symphonia: Dawn of the New World is a run of the mill, standard JRPG without a single original idea in its head.
--- Yet, this is a far more progressive as an RPG than Tales of Vespira which got an 8.2
An awkwardly translated, incomprehensible story? Check.
--- There is nothing awkardly translated about the dialog or story. The story is only incomprehensible because you never played the original game.
The story is some **** about the world falling into ruin and this spineless little coward named Emil is somehow the only one who can set things right.
--- Yeah, he missed the point of the story OR he didn't play past the 5 hour mark.
Players are supposed to keep track of things like the Chosen of Regeneration, a Blood Purge, a Great Tree, the Giant Kharlan Tree, a new World Tree… It's all just fancy window dressing for what is really a mundane adventure.
--- Once again, if he had played the original game then he would know what all of that is. The Blood Purge is the ONLY new term used in this game.
While the script is not that interesting to begin with, it's also been clumsily translated so that dialogue often just barely makes sense. What is this, amateur hour? It's possible that, in many of these instances, there simply isn't an easy translation from the original Japanese. But that doesn't make it any easier to sit through.
--- It's funny out of all the reviews out, most have praised the translastion or localization of TOS:DOTNW. The localization is AMAZING in this game.
Emil has to be the lamest "hero" ever. When in battle he does grow a pair, but for the rest of the game he shuffles around whining and apologizing.
--- I wonder how much he actually played because after the a while Emil starts to struggle with a split persoanlity. One personality is an exatratted wuss, while the other is a straight to the point badass.
Most of the folks you meet along the way suffer from a similar lack of depth.
--- like Richter? Alice? Bullcrap dude.
It's also very linear. The game leads players by the hand from location to location without any choice on their part. We are told where to go next to move the story along -- sure, we could go back to the town we were just at, but there's nothing to do there.
--- Actually, if he played the game for more than a few hours, then he would know if you backtrack to previous towns you can unlock sidequests.
Even weapons and armor is acquired linearly. Each new town will have the next level of equipment in stock, so there isn't any choice of what to use.
--- Sure, I get his point, but he forgot to mention the Synthesis elements to the game. While stores sell basic equipment, you can build even better weapons with loot you gathered from dungeons. This offers a bit of strategy with your weapons or a bit of non-linearity to them, however he puts it. You have complete "freedom" on your choice of weapons and armor.
The "skits" return here, where anime versions of our characters face the player and share a brief conversation. While these provide some good information, they aren't exactly animated.
--- Yeah, they're barely animated in Tales of Vespira, and no one complained, so what? They're alot more animated than the original Tales of Symphonia, or even Legendia and Abyss
If Dawn of the New World had come out 10 years ago, it would have been pretty impressive. But 10-year old gaming conventions don't make for an engrossing RPG today. This game's biggest crime is that it's commonplace.
--- aka "JRPGs are lame now"
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