jasonguy find me a single player game that doesn't have mini-games to break apart the long stories?
link fishes in zelda, he sails, he solves puzzles, he does farm work, he fights, he puts on masks.
mario collects coins, beats up baddies, races people, puts on special suits, sneaks bby enemies, fights bosses, jumps between tight hurdles on special stages
saying madworld is a mini-game collection is hyperbole, mario party doesn't deliver a story like madworld, or legend of zelda games do
developers use these mini-games like fishing, timed courses, and man-darts to break the monotony (spell) of the single player experience from what it would be if they didn't add that
like pick pocketing in assassin's creed.
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