Games like Zack and Wiki, Madworld, De Blob and Deadly Creatures all got their hype from fans, not the developers (can't say the same about No More Heroes). Those games gained popularity because they looked cool, not because the developer told us that they were making cool games. That's what I mean by games speaking for themselves.
You're right that none of those games sold very well, but that has nothing to do with the developer's generation of hype pre-release.... Gamers did enough of that themselves, and they still didn't sell well. That's more likely due to a lack of real advertisement than anything else (and in the case of Zack and Wiki, a lack of audience focus).
My question remains.... I wonder if The Conduit would've gotten the same amount of attention from Wii owners if High Voltage hadn't been so outspoken about their opinion of the state of the Wii and what they thought Wii gamers really wanted. If the game had been allowed to speak for itself, would it have had a Zack and Wiki or Madworld effect, where gamers sought to spread the word about this awesome-looking game coming out?
In my opinion, I think it would have. But there wouldn't have been the mass exaggeration about its graphics nor the mass negativity that arose in response. My point is that the game could've gained attention without the dev talking it up to the point they did, and it would've gotten a much better type of attention..... A type of attention that's based more on the game than on what the dev says about it.
JordanElek
Ands that why developers hype thier games because clearly fan hype alone doesn't equal the big bucks and at the end of the day thats whats important. Personally I think fans would have hyped The Conduit anyway simply because its tech is above and beyond most 3rd party developers and their game is "teh hardcorez" :\ But I doubt it would have seen much commercial success and thats the most important thing especially for a small developer who financed this thing themselves, a bomb here probably would have put them in a bad spot. And the mass exaggeration would have happened regardless, the game looks really good visually, it looks better than a large portion of Wii games, though thats not so hard to pull off. I mean Nintendo hyped Galaxy but they never hyped the graphics as 360 like but how often on here did you hear people say that? People just like to hype things, whether they get a nudge from publishers or the media or the just come up with it themselves, the hype train will always be running. And just like Red Steel before it, when there are a number of people hyping a game there is seemingly an equal number who make it their business to break it down. I think even if The Conduit wasn't advertising on television the game would sell well because HVS did a good job of pimping it, thats what your suppose to do. All those games you mentioned, the developers and publishers made the mistake of letting the game sell on its own merit. yeah some gamers will find it and love it, but if you don't get it out its not going to sell, especially a new IP because Nintendo fans are so fickled about those.
I think HVS has made the right decision to keep The Conduit in the front of peoples minds, I mean when you saw like the 3 articles about De Blob on IGN and watched some vids you think "h that looks like fun, but after two weeks of EA, Activision and Ubisoft stuffing there new things down your throat, games like that tend to be forgotten by the masses. So HVS likely couldn't afford to have The Conduit forgotten and I don't blame them for playing the big boys game, alot of smaler good games go completely unnoticed. Simply put it can look good for a moment, but when most see it sitting on the shelf next to that Madden title that EA had been shoving in thier face for the last 3 months, well you know how it usually goes. If you want to hang in there you have to play the game.
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