With all due respect to the people who say a limit to the tech is a limit to the game, I put up examples like "Patapon" where the graphic elements are simplistic yet the gameplay is deep and addictive. I think that there is still room to show brilliance within the medium, my brother is a professional painter (he does portrait work), and I have seen some of the most expressive art within the most limited of materials... Art is achieved. Sometimes in the most breath-taking ways.
Interviews I've seen recently with guys who programmed for Atari and other early developers talk about how they actually had a lot of fun trying to figure out how to get the most out of what little they had. Games have grown over the last 30+ years, and concepts like rhythm games such as "Patapon" weren't in the ether back in the day. I've heard myths about "DOOM" done on a 2600 by an enterprising indy programmer. So when I think about game systems from the NES onward, I think there could be some really interesting stuff done on a Genesis, the SNES, etc. because those were some powerful little systems but I think that hardware can be overtaken by tech advances long before the juice has been completely squeezed from it properly. If that makes any sense. There are some really amazing minds out there in the Indy world, some Gonzo programmers who can look at something sideways, and make art happen. They could do it on those platforms. That's my point.
The bottom line, though, is the Bottom Line. The truth is that there's very little money in it even if it can be done. Some helpful posters have listed recent releases for 16-bit and 32-bit consoles (thank you! Contributions appreciated!)... But it's not front-page news to most because it's never going to sell CoD numbers.
Y'know what would kill? "Black Ops" on a 16-bit system! That would make me laugh SO hard! Not the MP, just a campaign mode. Single Player.
:lol:
I really do think there's room for art to happen on older platforms. But because no one's going to be able to feed their cat let-alone a family on making Blops for the Genesis, it'll never see the light of day. I think people who say "But they make those sorts of games for current-gen" are sort of missing the geek-point of doing it on legacy platforms...
... I love my Kindle. It's amazing that I can have 1000 books with me on a flight. But I still love to hold a book, turn the pages, dog-ear the page of a paperback and stick it in my back pocket.
Y'know?
So, jammin' a cart into the console, picking up that D-pad & two-button controller, there's a certain thrill to it for me that I would gladly buy into again. Because I don't quite get that feeling when I put "Sega Genesis Collection" into my PS3. It's not the same. Still great games, but not quite the same.
:D
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