[QUOTE="PolygonBust"]
[QUOTE="Jack_240"]
I don't really get it when people say " I kept smashing the X button for 15-20 hours" In most Japanese RPGs you will do the same, you will issue commands with the X or Cancel them with O button. This is nothing new, but here we are, seeing the same comments over and over about how repetitive Final Fantasy XIII was. Most RPGs are repetitive and requires patience.
Remember Final Fantasy X?? Did you use the Triangle Button during battles?? No, you kept SMASHING the X button for whatever hours you've put on it. Same thing with Final Fantasy XIII with it's more fast-paced mixed with Turn-Based and Real-Time actions. I kind of agree that the story is pretty confusing in Final Fantasy XIII and the biggest drag for me was that you had to read the datalog in your menu to literally understand what's going on. That's my biggest con with the game personally.
Overall, I loved Final Fantasy XIII and I can't wait to play Final Fantasy XIII-2. There are improvement added to the new sequel and hey, now people complain about the monster party that you collect saying it's like Pokemon. In the end, haters are gonna hate. Because their favorite "FF #" is the best and the rest of the series sucks.
I personally love all Final Fantasy games equally, I think I'm one of the five people on this site who likes Final Fantasy X-2, XII, XIII and looking forward to playing FFXIII-2.
DJ-Lafleur
I think your being a tad too technical there.
There is button mashing in every game, sure, but in RPGs you should be thinking about your actions and strategy before executing them. In past FFs, you had to go through battle commands and input the specific actions you wanted. Why? Because it was critical. FF XIII appeases to the casual crowd by taking out almost every thought of what should be done and replaces it with an auto-battle system. The only time the player needs to adapt to the battle is when they need to use a specific role(s) and have to paradigm shift in order to do so. There's just no variety and it gets really dull really quick.
I very rarely had to think about my commands in FFVI-FFIX. Most of the time I could easily get by spamming the attack command or my most poweful spells, pretty much.
As for dullness, well, pretty much any turn-based RPG will become dull after a while. Although I think in some ways FFXIII felt a little less dull, due to the star rating system giving me incentive tomix things up and try as hard as possible, and with the paradigm system I had fun mixing the different roles with different characters and creating different teams and seeing how well they work. So really there is variety when it comes to the paradigm system and while FFXIII can get dull at times, that's not something that is exclusive to FFXIII,not by a longshot.
yes, no one can ignore the auto-battle system, but Final Fantasy XIII had something that the previous FF games didn't and that's diversity in issuing commands. You won't attack enemies with the same ATTACK command over and over. You will use magic, attack, ruins..etc. to stagger your enemies then you'll attack him with the commando role or something else and so forth. Unlike the traditional RPGs where you occasionally use magic unless it's a powerful enemy or a boss.
Log in to comment