Action RPG, open world game with an encroaching evil that works as a hidden timer, it's not a time limit that matters too much, it's no game over if it runs out, but the game world slowly changes, becoming darker with certain areas starting with borderland villages which have to evacuate or become razed from the coming threat. You got to plan your journey, perhaps helping the villages hold out, escort the refuges, build and army ect.
Ok sounds a bit like Lord of the Rings, but much more interactive then any game before it. Think the concepts good because it would be a game you could play over and over, exploring different areas that were shut off from you as you spent your time in the east and never got to see the places to the west before they were taken. It will create a game which multiple climax possibilities depending on how you set your quest, especially if you were to allow players to set their characters traits at the start of the game. Be you knight, town guard, farmer or lone wilderness hunter, perhaps the fate of the world doesn't bother you, or your a diabolical necromancer more interested in understanding and controlling the threat then saving pathetic peasants. Perhaps it becomes a story of desperate lovers struggling to survive in a crazy time, and your quest aim is more of survival, trying to breech past the evil to a place of refuge where you can escape.
Basically, instead of giving us a story, it gives you a foundation and the story follows you.
Also don't make it look too much like Lord of the Rings...... no orcs, elves and definitely no freaking hobbits for Gods sake.
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