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I´ve played so many games that I can´t decide.Kane & Lynch and Pariah (who was switching between totally stupid and insane) are pretty high on my list.As much as I liked 360´s GRAW (IMO still one of the best current-gen games),sometimes the AI of your comrades could end up in a Pad-throw against the wall.I donßt eed to mention Bullet Witch,do I?
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The original Half-Life 2. Man, it seems like every enemy except for the Striders were pants-on-head retarded....
The Combine soldiers wouldn't even move while shooting you, they would just walk into the open, stand there and fire at you....
The Hunters in Ep2 were extremely good, though. They could navigate very complicated spaces, and could dodge and hide from you, and even ambush you. Now, hopefully Ep3 will feature outstanding soldier Ai...
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Two games: Haze and FBI Hostage Rescue.
Haze has enemies that jump from grenades but stay within the blast radius therefore killing them anyways.
FBI Hostage Rescue. Simply said, hostages that won't follow you and walk in the opposite direction and get stuck on walls plus a case where you could walk around your enemies and they would still shoot at where you were originally. This is a pure definition of bad AI.
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For me, it's Star Wars: Battlefront 2. I love the game, but if your enemies aren't shooting dead bodies, they're standing there as you kill them. I also hate it when one of my allies runs right into my grenade and I get penalizedjim_shorts
Gotta be the AI in Halo 3 for me!
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Oblivion AI is not bad. Yes they follow a routine but, say you punch a random fighters guild member in the face who was on the way to the tavern. He would chase you across the town until you either give it the slip or he just gives up. That fighters guild member will now be able to make his way back to the taven, even though he is half a mile out in the wilderness. That is good path-finding AI and an ability to adapt. There are other games more deserving of 'Worst AI that you experienced i'm sure.
RTS games like command & conquer and Supreme Commander have dump A.I. Now those are games that follow a set routine and never bother to adapt.
If you want as example. The computer A.I in Supreme Commander set on the highest difficulty level. It will decide to attack your Mass Refinery with air unites relentlessly. So you build anti air a little way out in the direction the aircraft are coming from. The Computer will just sent it's air units to their doom without any acknowledgement of the AA guns you built, all the way through the entire level.
My vote will go to Bullet Witch. I actually enjoyed that game but admittedly, everything is just set to 'stand & gun' or 'walk forwards' There isn't a single enemy who will make any attempt to persue you. I did love the funky spells and the destructive enviorments mind, and the graphics were pretty sweet. I'll take a sequel to Bullet Witch over another Devil May Cry or Ninja Gaiden anyday. Bayonetta is the answer to that mind.
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My vote goes to GRAW. Being able to order your squad around however you want is cool, but seemd to me that the only way to make sure they didn't get themselves killed was to constantly babysit them. I mean, the AI should at the very least be smart enough to actually stand behind cover when taking fire, instead of next to it. And the pathfinding... ugh. All-in-all the problems with the AI was enough for me to quit the game and I haven't played it since.Kazona
Yeah,I got that too.But at last it was only on some places.Just play a bit further.After some frustrating points it´s worth the time you spend on it.Promise.
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Lately: Call of duty 4. The enemies are a challenge on hard difficulty, but that's only because they all have perfect aim, know where you are at all times, and ignore your allies. For the rest there wasn't much to it.
For the rest, Shadowrun's AI wasn't too great either, but you notice more because you follow them when you're dead.
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Samurai Warriors 2 is fun, but wow. Sometimes I get frustrated at how moronic the enemy troops are, they are plain stupid. Don't even get me started on allied troops, they just stand there half the time looking at the enemy while getting smacked in the face.
Again, I enjoy playing that game with friends.. but the AI make it feel so unepic.
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Halo 1 when a jackal was walking back and forth on guard duty. I threw a grenade at it, the grenade missed and landed right next to it. The jackal continued to walk back and forth and just looked at it. Then got blown up and killed. The jackals generally seemed to have no fear of grenades. Many of them seemed content with trying to shield themselves from the blast with thier shields.
And on Halo 2, when the Marines drive a vehicle for you, and get you killed by more or less driving straight into the enemy. Or sometimes they like to treat you to a crash. Sometimes they run you over as well. Very good.
Grand Theft Auto, where the police are unable to climb over a wall, or run round it. So they resort to shooting you.
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persona 3's party members managed to piss me off for the entire game. hell, the last battle is only remotely challenging because you have to keep changing your teammates commands and missing turns (because of it) so they dont kill themselves.
army of 2's AI was dumb as **** as well. apparently, military officers teach their grunts to perform the excellent tactical manuever of "putting your back to the enemy as you run 50 yards past multiple areas of cover". i also like it when my AI teammate decides to drag my battered body in a picketts charge through enemy lines when healing me behind a jersey barrier wouldve worked just a little bit better.
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