I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.
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I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.
I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.
nameless12345
I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot
there's also a sega CD version of it
Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
magnax1
That's still a few hundred times better than the 3 Mhz 16-bit CPU found in the SNES :P
[QUOTE="nameless12345"]
I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.
ohthemanatee
I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot
there's also a sega CD version of it
I think Zero Tolerance looks better. Still pretty impressive for the Genesis. Duke 3D was also interesting (although nothing like the original).
[QUOTE="Darkman2007"]
http://www.youtube.com/watch?v=kUe9ASlu9Us
this game.
nameless12345
Yeah, but it was never released.
close to finished though , and damn impressive for what it is. if you want a list of games that were actually released Tekken 5 - I didn't think the PS2 was capable of it, but there you go. Metal Gear Solid - obvious Metal Gear Solid 3 - again , obvious Burning Rangers - for the lighting effects and transparencies on a console not really supportive of these things Gunstar Heroes - the amout of stuff that goes on the screen while keeping a solid frame rate.And FF7. Not a fan of the game but my roommate played it a lot and the graphics ruined the n64 for me. No comparison.billyd5301
What's so good about FFVII? It's just a bunch of blocky 3D characters on pre-rendered backgrounds.
[QUOTE="billyd5301"]And FF7. Not a fan of the game but my roommate played it a lot and the graphics ruined the n64 for me. No comparison.nameless12345
What's so good about FFVII? It's just a bunch of blocky 3D characters on pre-rendered backgrounds.
I will say the battles were impressive, especially the summons. gameplay wise, it was pretty iffy, though one has to remember that beforehand RPGs, were mostly standard 2D fare, so I think the 3D , however blocky , made an impression on people.[QUOTE="nameless12345"]
I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.
ohthemanatee
I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot
there's also a sega CD version of it
Never heard of it. I'll have to check that title out!God of War 2 on the PS2. That and Gran Turismo on the PS1. I played GT the other day and was simply stunned how well that title holds up, even the replay system is nice! God of War 2 is also a incredibly looking game for it's time.I'm not sure if it runs at 30fps, but it plays smooth, no matter how much is going on on screen at once.
I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
magnax1
[QUOTE="magnax1"]I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
godzillavskong
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?[QUOTE="godzillavskong"][QUOTE="magnax1"]
Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
magnax1
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?[QUOTE="godzillavskong"][QUOTE="magnax1"]
Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
magnax1
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
I think the co-developed GPU by Microsoft and Nvidia was actually pretty effective and very capable at the time.[QUOTE="magnax1"]I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip? the Xbox had something quite similar to a Pentium 3 (though it lacks some features offered by the Pentium 3) for all intents and purposes, the Xbox was a PC, albeit with the need to run a complex operating system and other things removed.Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.
godzillavskong
[QUOTE="magnax1"][QUOTE="godzillavskong"] I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?godzillavskong
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.
Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.[QUOTE="godzillavskong"][QUOTE="magnax1"]
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
nameless12345
I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.
Doom 3 to the Xbox is what Quake 2 was on the PS1 its low res, and not as good as the PC by any stretch of the imagination , but it was very impressive for what it was running on, although I have to wonder if it would have been better had they waited a while and simply released a superior port on the 360Elite on the NES, Race Drivin on the Game Boy and BattleZone on the Atari 2600 were also very impressive.
Here is an interesting vid showing Race Drivin on different Game Boys:
http://www.youtube.com/watch?v=Xy8LsGaxzMY
technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.
Heirren
[QUOTE="nameless12345"][QUOTE="godzillavskong"] Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also. Darkman2007
I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.
Doom 3 to the Xbox is what Quake 2 was on the PS1 its low res, and not as good as the PC by any stretch of the imagination , but it was very impressive for what it was running on, although I have to wonder if it would have been better had they waited a while and simply released a superior port on the 360Well it's true Xbox was the only console of the era that could handle Doom 3 but at the same time I'd expect it to handle it because the Xbox's graphics chip was basically the recommended chip for Doom 3. It's impressive they managed to keep all the physics in H-L2 on the Xbox though.
[QUOTE="Heirren"]technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.
Darkman2007
Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).
technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.[QUOTE="Darkman2007"][QUOTE="Heirren"]
GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.
nameless12345
Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).
I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.[QUOTE="nameless12345"][QUOTE="Darkman2007"] technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.Darkman2007
Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).
I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.
I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.[QUOTE="Darkman2007"][QUOTE="nameless12345"]
Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).
nameless12345
That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.
I certainly notice the difference.[QUOTE="nameless12345"][QUOTE="Darkman2007"] I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.Darkman2007
That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.
I certainly notice the difference.I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.
I certainly notice the difference.[QUOTE="Darkman2007"][QUOTE="nameless12345"]
That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.
nameless12345
I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.
240p? I'm pretty sure older consoles were interlaced.
[QUOTE="nameless12345"]
[QUOTE="Darkman2007"] I certainly notice the difference.Heirren
I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.
240p? I'm pretty sure older consoles were interlaced.
Yeah, that even. It just wasn't that important back then.
[QUOTE="nameless12345"]
[QUOTE="Darkman2007"] I certainly notice the difference.Heirren
I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.
240p? I'm pretty sure older consoles were interlaced.
they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.[QUOTE="Heirren"][QUOTE="nameless12345"]
I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.
Darkman2007
240p? I'm pretty sure older consoles were interlaced.
they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.Well in your own language - Tekken 3 on the PS1 looks better than DoA on the Saturn despite DoA running in twice the res :)
they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.[QUOTE="Darkman2007"][QUOTE="Heirren"]
240p? I'm pretty sure older consoles were interlaced.
nameless12345
Well in your own language - Tekken 3 on the PS1 looks better than DoA on the Saturn despite DoA running in twice the res :)
I didn't say it looks better, I said they are quite close, and each has its own advantages over the other. if you were to ask me which looks better , it would be very hard to decide. and its not quite twice the res, Tekken 3 runs at 320X480 (as opposed to the 320X240 standard at the time) while DOA runs at 704X480, so its considerably higher but not twice as muchMayhem in Monsterland for C64
I probably shouldn't even bother posting my crappy GIF (I couldn't get the frame rate right), but just try to imagine this but with smooth movement
If anyone has suggstions on the best way to make a GIF for videogame footage I'd much appreciate it LOL
lol, a mario clone
Mayhem in Monsterland for C64
I probably shouldn't even bother posting my crappy GIF (I couldn't get the frame rate right), but just try to imagine this but with smooth movement
If anyone has suggstions on the best way to make a GIF for videogame footage I'd much appreciate it LOL
Domino_slayer
[QUOTE="magnax1"][QUOTE="godzillavskong"] I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?godzillavskong
Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.
And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically
I think the co-developed GPU by Microsoft and Nvidia was actually pretty effective and very capable at the time.It was definitely prettty capable for it's time, it actually looked quite a bit better then the minimum PC settings, but the physics are really what are amazing. Like I said, it was only a 700mhz celeron, not very strong at all even for the time of it's release.
lol, a mario clonehurriflash
Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)
This is the C64's Mario clone, Great Gianna Sisters
LMAO this one is just identical to SMB1
[QUOTE="hurriflash"]lol, a mario cloneDomino_slayer
Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)
This is the C64's Mario clone, Great Gianna Sisters
LMAO this one is just identical to SMB1
[QUOTE="Domino_slayer"]
[QUOTE="hurriflash"]lol, a mario clonehurriflash
Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)
This is the C64's Mario clone, Great Gianna Sisters
Wow! Talk about your total ripoff! Sad really.Please Log In to post.
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