What game was technically most impressive given the system limitations?

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.

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magnax1

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#2 magnax1
Member since 2007 • 4605 Posts

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

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Darkman2007

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#3 Darkman2007
Member since 2007 • 17926 Posts

http://www.youtube.com/watch?v=kUe9ASlu9Us

this game.

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ohthemanatee

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#4 ohthemanatee
Member since 2010 • 8104 Posts

I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.

nameless12345

I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot

there's also a sega CD version of it

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nameless12345

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#5 nameless12345
Member since 2010 • 15125 Posts

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

magnax1

That's still a few hundred times better than the 3 Mhz 16-bit CPU found in the SNES :P

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nameless12345

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#6 nameless12345
Member since 2010 • 15125 Posts

http://www.youtube.com/watch?v=kUe9ASlu9Us

this game.

Darkman2007

Yeah, but it was never released.

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nameless12345

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#7 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.

ohthemanatee

I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot

there's also a sega CD version of it

I think Zero Tolerance looks better. Still pretty impressive for the Genesis. Duke 3D was also interesting (although nothing like the original).

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Ashley_wwe

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#8 Ashley_wwe
Member since 2003 • 13412 Posts
Hmm. I think some of these may fit this list: Resident Evil 4 - PS2 Metal Gear Solid 3: Snake Eater - PS2 Tomb Raider: The Last Revelation - PS1 (I say this one because the graphics had improved a lot by this point, and the game was LONG) Metal Gear Solid - PS1 (while the characters faces may be, well, non-existant... everything else about the game prettty much fits this :))
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billyd5301

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#9 billyd5301
Member since 2008 • 1572 Posts
I may have to agree with the snes doom but I'll throw a few more out there. Super Empire Strikes Back and Return of the Jedi on the snes. Same deal. They had the first real 3d effects on a console. Some of the first anyway. And FF7. Not a fan of the game but my roommate played it a lot and the graphics ruined the n64 for me. No comparison. I love to look back at the later games in systems life and see how far they pushed it. Heck look at crysis 2 and mw2 on 360 compared to games like pdz and cod 2. Overall though I like doom snes for the winner. It didn't look as good as pc but close and 3d on a system that had no business having that kind of 3d game... Yeah.
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Darkman2007

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#10 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

http://www.youtube.com/watch?v=kUe9ASlu9Us

this game.

nameless12345

Yeah, but it was never released.

close to finished though , and damn impressive for what it is. if you want a list of games that were actually released Tekken 5 - I didn't think the PS2 was capable of it, but there you go. Metal Gear Solid - obvious Metal Gear Solid 3 - again , obvious Burning Rangers - for the lighting effects and transparencies on a console not really supportive of these things Gunstar Heroes - the amout of stuff that goes on the screen while keeping a solid frame rate.
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nameless12345

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#11 nameless12345
Member since 2010 • 15125 Posts

And FF7. Not a fan of the game but my roommate played it a lot and the graphics ruined the n64 for me. No comparison.billyd5301

What's so good about FFVII? It's just a bunch of blocky 3D characters on pre-rendered backgrounds.

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Darkman2007

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#12 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="billyd5301"]And FF7. Not a fan of the game but my roommate played it a lot and the graphics ruined the n64 for me. No comparison.nameless12345

What's so good about FFVII? It's just a bunch of blocky 3D characters on pre-rendered backgrounds.

I will say the battles were impressive, especially the summons. gameplay wise, it was pretty iffy, though one has to remember that beforehand RPGs, were mostly standard 2D fare, so I think the 3D , however blocky , made an impression on people.
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godzillavskong

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#13 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="nameless12345"]

I believe it was Doom for the SNES. Yeah, it's a much tonned-down PC port and it uses the Super FX chip to run, but I think it's amazing they even managed to make it run on the SNES. Almost like they ported Crysis to Wii.

ohthemanatee

I got something even more impressive, an FPS on the sega genesis without any enchancement chips: Bloodshot

there's also a sega CD version of it

Never heard of it. I'll have to check that title out!
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godzillavskong

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#14 godzillavskong
Member since 2007 • 7904 Posts

God of War 2 on the PS2. That and Gran Turismo on the PS1. I played GT the other day and was simply stunned how well that title holds up, even the replay system is nice! God of War 2 is also a incredibly looking game for it's time.I'm not sure if it runs at 30fps, but it plays smooth, no matter how much is going on on screen at once.

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godzillavskong

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#15 godzillavskong
Member since 2007 • 7904 Posts

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

magnax1
I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?
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magnax1

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#16 magnax1
Member since 2007 • 4605 Posts

[QUOTE="magnax1"]

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

godzillavskong

I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

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godzillavskong

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#17 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="godzillavskong"][QUOTE="magnax1"]

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

magnax1

I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.
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godzillavskong

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#18 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="godzillavskong"][QUOTE="magnax1"]

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

magnax1

I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

I think the co-developed GPU by Microsoft and Nvidia was actually pretty effective and very capable at the time.
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aryoshi

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#19 aryoshi
Member since 2007 • 1729 Posts
There was a game on the SNES called Vortex in which, if I remember right, players took control of this mech or something. It was a fully-3D game where whole 360 movement was permitted. It was actually kinda fun. Other than that though, Final Fantasy VI had some amazing graphics for its console, primarily when you took control of the airship and took to the sky. Last, but not least, Shadow of the Colossus on PS2. Wow, that's all I can say about that game, is wow.
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Darkman2007

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#20 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="magnax1"]

Half life 2 on Xbox. I can't believe the game runs on a 700mhz celeron.

godzillavskong
I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?

the Xbox had something quite similar to a Pentium 3 (though it lacks some features offered by the Pentium 3) for all intents and purposes, the Xbox was a PC, albeit with the need to run a complex operating system and other things removed.
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The_Wild_Tiger

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#21 The_Wild_Tiger
Member since 2006 • 1712 Posts

as mainstream as this may sound........Shadow of the Colossus on PS2

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bultje112

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#22 bultje112
Member since 2005 • 1868 Posts

http://www.youtube.com/watch?v=kUe9ASlu9Us

this game.

Darkman2007

this. knowing saturn back then I was never impressed more than by that.

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bultje112

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#23 bultje112
Member since 2005 • 1868 Posts

also garou mark of the wolves for the neo geo aes. my god!

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deactivated-57ad0e5285d73

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#24 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.

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nameless12345

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#25 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="magnax1"]

[QUOTE="godzillavskong"] I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?godzillavskong

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.

I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.

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Darkman2007

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#26 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="godzillavskong"][QUOTE="magnax1"]

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

nameless12345

Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also.

I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.

Doom 3 to the Xbox is what Quake 2 was on the PS1 its low res, and not as good as the PC by any stretch of the imagination , but it was very impressive for what it was running on, although I have to wonder if it would have been better had they waited a while and simply released a superior port on the 360
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nameless12345

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#27 nameless12345
Member since 2010 • 15125 Posts

Elite on the NES, Race Drivin on the Game Boy and BattleZone on the Atari 2600 were also very impressive.

Here is an interesting vid showing Race Drivin on different Game Boys:

http://www.youtube.com/watch?v=Xy8LsGaxzMY

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Darkman2007

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#28 Darkman2007
Member since 2007 • 17926 Posts

GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.

Heirren
technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.
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#29 Warhawk_
Member since 2006 • 1497 Posts

God Of War 1 and 2 on the PS2. Man they were very impressive for a ps2 games.

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nameless12345

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#30 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="godzillavskong"] Hmm, interesting.I always thought the xbox had a pentium. Ah, either way it still performed good for me, and Doom 3 was a outstanding feat on that machine also. Darkman2007

I don't find Doom 3 on the Xbox all that impressive because it wasn't a CPU-hungry game and the Xbox had a great graphics chip. Also the levels were reduced in this port due to low RAM.

Doom 3 to the Xbox is what Quake 2 was on the PS1 its low res, and not as good as the PC by any stretch of the imagination , but it was very impressive for what it was running on, although I have to wonder if it would have been better had they waited a while and simply released a superior port on the 360

Well it's true Xbox was the only console of the era that could handle Doom 3 but at the same time I'd expect it to handle it because the Xbox's graphics chip was basically the recommended chip for Doom 3. It's impressive they managed to keep all the physics in H-L2 on the Xbox though.

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nameless12345

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#31 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Heirren"]

GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.

Darkman2007

technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.

Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).

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Darkman2007

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#32 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="Heirren"]

GT4 for ps2 in 1080(i?) @ 60fps was pretty impressive.

nameless12345

technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.

Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).

I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.
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nameless12345

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#33 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] technically it isnt running in real 1080i , basically the resolution of the game is alot lower internally, and the picture is basically stretched and upscaled to 1080i. so it looks better than 480p , but not as good as real 1080i. still mighty impressive though , just shows that just because a machine is complex doesn't mean you can't get great results out of it.Darkman2007

Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).

I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.

That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.

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Darkman2007

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#34 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Speaking of resolutions - Soul Calibur 2 on the Xbox could run in 720p which was a lot better than the pseudo-HD GT4 and God of War 2 on the PS2 had (although I don't deny those games being impressive for the PS2).

nameless12345

I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.

That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.

I certainly notice the difference.
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nameless12345

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#35 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] I find it wierd how its only last gen that people started paying attention to resolutions, and even more so this gen . in the 90s, most people didn't seem to care, that the SNES had a higher maximum res than the Mega Drive, or that the Saturn had a higher res than the N64 and PS1.Darkman2007

That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.

I certainly notice the difference.

I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.

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deactivated-57ad0e5285d73

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#36 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

That's because it wasn't really that noticable and people still had CRT TVs. Console res initially became important with the advent of HDTVs.

nameless12345

I certainly notice the difference.

I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.

240p? I'm pretty sure older consoles were interlaced.

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nameless12345

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#37 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] I certainly notice the difference.Heirren

I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.

240p? I'm pretty sure older consoles were interlaced.

Yeah, that even. It just wasn't that important back then.

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Darkman2007

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#38 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] I certainly notice the difference.Heirren

I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.

240p? I'm pretty sure older consoles were interlaced.

they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.
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nameless12345

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#39 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Heirren"]

[QUOTE="nameless12345"]

I didn't say there is no difference just that it wasn't all that important back then. Up untill the N64 games were mostly 240p while the DC untill Xbox were 480p. Things changed in a drastic way when the 360 came out as it supported HD resolutions and HDTV actually made a big difference.

Darkman2007

240p? I'm pretty sure older consoles were interlaced.

they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.

Well in your own language - Tekken 3 on the PS1 looks better than DoA on the Saturn despite DoA running in twice the res :)

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Darkman2007

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#40 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="Heirren"]

240p? I'm pretty sure older consoles were interlaced.

nameless12345

they run in 240p , but the game itself is still in a higher res, and you notice the difference quite easily.

Well in your own language - Tekken 3 on the PS1 looks better than DoA on the Saturn despite DoA running in twice the res :)

I didn't say it looks better, I said they are quite close, and each has its own advantages over the other. if you were to ask me which looks better , it would be very hard to decide. and its not quite twice the res, Tekken 3 runs at 320X480 (as opposed to the 320X240 standard at the time) while DOA runs at 704X480, so its considerably higher but not twice as much
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silent_bomber

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#41 silent_bomber
Member since 2009 • 767 Posts

Mayhem in Monsterland for C64

I probably shouldn't even bother posting my crappy GIF (I couldn't get the frame rate right), but just try to imagine this but with smooth movement

If anyone has suggstions on the best way to make a GIF for videogame footage I'd much appreciate it LOL

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hurriflash

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#42 hurriflash
Member since 2008 • 645 Posts

lol, a mario clone

Mayhem in Monsterland for C64

I probably shouldn't even bother posting my crappy GIF (I couldn't get the frame rate right), but just try to imagine this but with smooth movement

If anyone has suggstions on the best way to make a GIF for videogame footage I'd much appreciate it LOL

Domino_slayer

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magnax1

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#43 magnax1
Member since 2007 • 4605 Posts

[QUOTE="magnax1"]

[QUOTE="godzillavskong"] I think the Nvidia chip that is in the Xbox did most of the work on that one, and didn't the Xbox have a Pentium1 chip?godzillavskong

Nope. It was a crappy pentium 3 derivative (celeron) So it didn't even have a lot of the features of the pnetium 3s released at the time.

And I sort of doubt the GPU did much work on the physics since it was already pretty taxing graphically

I think the co-developed GPU by Microsoft and Nvidia was actually pretty effective and very capable at the time.

It was definitely prettty capable for it's time, it actually looked quite a bit better then the minimum PC settings, but the physics are really what are amazing. Like I said, it was only a 700mhz celeron, not very strong at all even for the time of it's release.

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silent_bomber

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#44 silent_bomber
Member since 2009 • 767 Posts

lol, a mario clonehurriflash

Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)

This is the C64's Mario clone, Great Gianna Sisters

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22Toothpicks

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#45 22Toothpicks
Member since 2005 • 12546 Posts
Zelda OoT blew my mind when I first played it. The scale, detail, and atmosphere were simply astonishing at the time. The characters might have been pretty blocky but it was still a game that was pleasing to the eye. When Half-Life 2 launched it also blew my mind. Still a nice looking game too. (I know, it's PC blah blah blah)
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hurriflash

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#46 hurriflash
Member since 2008 • 645 Posts

LMAO this one is just identical to SMB1

[QUOTE="hurriflash"]lol, a mario cloneDomino_slayer

Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)

This is the C64's Mario clone, Great Gianna Sisters

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godzillavskong

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#47 godzillavskong
Member since 2007 • 7904 Posts

LMAO this one is just identical to SMB1

[QUOTE="Domino_slayer"]

[QUOTE="hurriflash"]lol, a mario clonehurriflash

Not really, it plays like Mario + Sonic + Staple European gameplay elements (Non linear + Collect-a-thon elements)

This is the C64's Mario clone, Great Gianna Sisters

Wow! Talk about your total ripoff! Sad really.

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nameless12345

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#48 nameless12345
Member since 2010 • 15125 Posts

Giana Sisters are actually seen as one of the best C-64 games and have a quite big fanbase.

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JuarN18

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#49 JuarN18
Member since 2007 • 4981 Posts

Faceball 2000 for the gameboy, released just months before wolfenstein 3D on the PC

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Darkman2007

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#50 Darkman2007
Member since 2007 • 17926 Posts

Faceball 2000 for the gameboy, released just months before wolfenstein 3D on the PC

JuarN18
Wolf3D wasn't the first first person game by any means.