What do you want from video games these days?

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ribbon37

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#1  Edited By ribbon37
Member since 2014 • 25 Posts

Hi guys, I'm looking for gamers who want to answer my questionnaire for my thesis. Hope someone has the time, would be a great help!

The idea is to determine what gamers want from a game. And don't worry, it's not another one of those "do games make people violent?" ones.

Let me know if there are questions/remarks, since my supervisor doesn't know anything about video games in particular. Cheers! :D

https://qtrial2014.az1.qualtrics.com/SE/?SID=SV_3wpGWNKUTr2wSZn

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marcheegsr

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#2 marcheegsr
Member since 2004 • 3115 Posts

I just want good story driven games and less emphasis on multiplayer.

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ShepardCommandr

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#4  Edited By ShepardCommandr
Member since 2013 • 4939 Posts

@marcheegsr said:

I just want good story driven games and less emphasis on multiplayer.

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SovietsUnited

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#5 SovietsUnited
Member since 2009 • 2457 Posts

I want more passionately made games with a lot of heart and soul, greatly designed all around
A good story is a preference as well but those are few and far between

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thehig1

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#6 thehig1
Member since 2014 • 7537 Posts

@marcheegsr: couldn't agree more that's the type of game I go for

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Netret0120

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#7 Netret0120
Member since 2013 • 3594 Posts

@ShepardCommandr said:

@marcheegsr said:

I just want good story driven games and less emphasis on multiplayer.

Games like FFX, GTA SA, Shadow of the Colossus. More of this and less MP is great.

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mooooo99

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#8 mooooo99
Member since 2008 • 1252 Posts

It should be soft and cuddly. With lots of firepower. Its eyes should be telescopes, No, Periscopes, No, Microscopes! Can you come back to me?

It should be full of surprises.

It should never stop dancing.

It should need accessories.

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sukraj

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#9  Edited By sukraj
Member since 2008 • 27859 Posts

@marcheegsr said:

I just want good story driven games and less emphasis on multiplayer.

same here i cant stand multiplayer games dont get me wrong because some gamers like it but i dont and i prefer a good single player game.

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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts

Something like Star Citizen.

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platinumking320

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#11  Edited By platinumking320
Member since 2003 • 668 Posts

sorry for the wall of text.

Id like to see old game design and challenge mechanics make a comeback. Games should just have a built in purpose for the visuals and mechanics they employ. There are a lot of principles of level design, trickery and skill gaps that should be employed in modern day adventures but are sorely overlooked to coddle players that don't really need it if the mechanics are rhythmically simple and the game's end goals are desirable.

and some studios working w/ higher end graphics shouldnt be afraid to sacrifice a little graphic fidelity to run at 60 frames per second. Better framerate, better visual feedback, better human response, improved gameplay.

They should also practice pacing a lot more with violent and other non violent/constructive varied and complex activity. Games used to do this with obligatory puzzles and exploration to a degree. the same way fiction peaks and valleys between moments of intense action build up and rest so that intense moments in gameplay are accentuated and anticipated like intimidating boss fights, that players grind for, and the experienced is contextualized enough for different players to understand the stakes.

Games could use more 'conditioning' and less 'consolidating' the experience into bursts of forgettable fun. The former traditional method of game making may be more of an time investment, but it saves money from investing in too much spectacle and ads, and gamers will remember a well conditioned testy experience. In some cases it makes cheap stories better recieved, because the player isnt so bored and annoyed, they're ready to throw tomatoes at every disagreeable narrative device.

Oh and ease up on the microtransactions. Keep that stuff for cosmetic expressive social items only.Not stuff that influences winning and losing. Always make the most desirable in-game items or achievements an earned process. Its important to subconciously educate players they have to work for what they want in-game. If money can buy it all, that'll just fuel cynicism and discourage dedicated play.

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High-Res

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#12 High-Res
Member since 2005 • 273 Posts

Co-Op.

It's not that I am against Versus, I enjoy it as much as the next guy....I'm just burnt out on killing people...I feel like all we have done for this last generation is Death Match! I want Co-Op, in everything! From Batman to Call of Duty. Split Screen or Online.

I didn't need the new Elder Scrolls to be an MMO, I would have been completely content if it was just capable of 4 player co-op!

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Lulu_Lulu

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#13 Lulu_Lulu
Member since 2013 • 19564 Posts

@High-Res

HELL YEAH !

Now We're Talkin' ! :)

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turtlethetaffer

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#14 turtlethetaffer
Member since 2009 • 18973 Posts

I would like a bit more emphasis on singleplayer. Too many games have multiplayer that feels shoe horned in and it takes away from it.

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mastermetal777

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#15 mastermetal777
Member since 2009 • 3236 Posts

Well-told stories without sacrificing good gameplay opportunities. I'm fine with cutscenes, but a fully interactive game has great potential

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Lulu_Lulu

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#16 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

Its about time somebody mentioned that.....

Most people don't care how they get the story....

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PurpleMan5000

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#17 PurpleMan5000
Member since 2011 • 10531 Posts

I just want innovation. I'm sick of getting new IPs that don't feel different to other IPs that I have already played. More strategy games and turn-based RPGs on consoles would be great, too.

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mastermetal777

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#18 mastermetal777
Member since 2009 • 3236 Posts

I would also like for games to use gameplay to tell the story. Games like Minecraft, Heavy Rain, Spec Ops: The Line, and even Gone Home use gameplay choices or have the gameplay be meaningful in some way to either tell or enhance the story. We have the best medium for allowing the audience to experience the story rather than passively absorb it.

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Lulu_Lulu

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#19 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

Well actually Heavy Rain and Gone Home aren't Games.....

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mastermetal777

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#20  Edited By mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: I'd love to argue why they are, but I don't have the time or the battery power on my cellphone lol

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Lulu_Lulu

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#21 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

You can't use the word "game" for any interactive element in anything.... Thats what the word Interactive Entertainment is for...... People always see that as a bad thing when I say its not a "game".

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hrt_rulz01

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#22 hrt_rulz01
Member since 2006 • 22375 Posts

@marcheegsr said:

I just want good story driven games and less emphasis on multiplayer.

Sounds good to me.

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Syncotic

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#23 Syncotic
Member since 2013 • 83 Posts

More features, tighter controls and long campaigns. I don't wanna play a 7 hour campaign where 2 hours of it is cut scenes.

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Pffrbt

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#24 Pffrbt
Member since 2010 • 6612 Posts

Fast, punchy, responsive gameplay that's oozing with style and creativity. Basically anything made by PlatinumGames.

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Bigboi500

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#25  Edited By Bigboi500
Member since 2007 • 35550 Posts

As a veteran gamer, I just want something fresh, original and new, and something more than a budget indie title. It needs true depth.

I'm tired of sequels that only slightly change things up and then hype it as something totally fresh, only to be disappointing in the final product *cough, Second Son, cough*. I'm also tired of being let down with "original and new IPs" like Watch Dogs, that only get a few parts of a game right.

I'm ok with games being truthful about what they are.

Don't over-hype them by generating scenes and screenshots using high end PCs, only to later downgrade them for the final product. Don't make gamers think a game is something it can't live up to a year or two later upon release.

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aishavax

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#26  Edited By aishavax
Member since 2012 • 25 Posts

i want story base games .....yummmm

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Treflis

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#27 Treflis
Member since 2004 • 13757 Posts

In Short therms, 3 things.

1. Value for Money

2. Entertainment

3. Lasting impression.