Tomb Raider's new details

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#1 Posted by Zensword (4506 posts) -
New details from Game Informer: - Don't expect much of the old linear platforming formula. "We're now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that's a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease..." - You'll be able to air steer, direction control, speed her up/down during jumps - The game has an XP system. You'll be able to use this for upgrading Lara's abilities. You'll also have to scavenge for materials to upgrade Lara's equipment - The base camps will allow you to upgrade Lara's abilities, improve your equipment and fast travel to other base camps that you've visited on the island - Early on you'll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she's able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle. - The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it'll have an impact. - "There is linearity to the story - you have to go from point A to point B - but there's junctions in between where we want the player to feel like they're real explorers." These are described as non-linear hub spaces that you can come back to at different times of day.

Source

============= I'm sold after reading theses details, especially the last one.
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#2 Posted by deactivated-59b71619573a1 (38222 posts) -

A completely open world Tomb Raider sounds excellent.

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#3 Posted by Metamania (12031 posts) -

OK, I am liking what I'm hearing more and more about this.

Fast travel, the game being open-world, having to chose your own paths, etc...this could already be one of my early-anticipated games of 2013.

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#4 Posted by meetroid8 (21152 posts) -
Sounds good so far, just need to see these hub spaces in motion.
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#5 Posted by deactivated-59b71619573a1 (38222 posts) -

OK, I am liking what I'm hearing more and more about this.

Fast travel, the game being open-world, having to chose your own paths, etc...this could already be one of my early-anticipated games of 2013.

Metamania

Me too. So many good games in 2013 already.

Let's hope the whole 2012 apocalypse doesn't happen :P

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#6 Posted by mikeyMKII (754 posts) -

Having just seen the trailer, I am genuinely excited for this reboot now. I wonder if you'll need to hunt for food, like Snake Eater.

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#7 Posted by sukraj (27268 posts) -

Open world gameplay sounds very interesting.

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#8 Posted by PetJel (3725 posts) -

Sounds really good. My only real fear is a 6 hour story mode. I REALLY hope it will be around 15-20 hours at least to give players a chance to actually be drawn into the game world.

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#9 Posted by deactivated-59b71619573a1 (38222 posts) -

Sounds really good. My only real fear is a 6 hour story mode. I REALLY hope it will be around 15-20 hours at least to give players a chance to actually be drawn into the game world.

PetJel

15-20 is a bit much to be hoping for. I imagine an average player on normal mode getting zabout 10 hours out of it. Depends on how open it is

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#11 Posted by Justin_G (202 posts) -

this sounds like the coolest Tomb Raider game ever.

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#12 Posted by G-Lord (2141 posts) -

I hope they get the XP system right. Angel of Darkness had one too, but they failed to make it meaningful.

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#13 Posted by sukraj (27268 posts) -

If its only 6 or 10 hours long then i'm not getting it.

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#14 Posted by Overlord93 (12602 posts) -
Sounds even more interesting than I expected. Glad they're trying to do something different.
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#15 Posted by Dracula68 (33109 posts) -

Got a thread here already.