[QUOTE="TriangleHard"]And GTA games sold nearly 10s of million each past few games.Are you going to say sandbox games are the most dominant genre past 2 generations?UpInFlames
I don't acknowledge sandbox as a genre for one thing. Grand Theft Auto is the only series of its type to be as wildly successful as it is. No one else is even close - not in sales, not in quality. Because most of them are simply copying Grand Theft Auto without adding much of their own.
On the other hand you have numerous FPSs that have sold really well, that are very different from each other and creative in one way or another. FPS is the genre that pushes technology (that's reason enough why it is always going to stay at the forefront - like it or not, technology is extremely important in video games) and it's a genre that enjoys being supported by a plethora of talented developers who are always trying to evolve it by pushing their games in very different directions. Again, the genre is highly adaptable to change, it has the ability to seamlessly implement various gameplay and design choices. No other genre is even close to FPSs in that regard.
implement various gameplay?
FPS is always point and shoot. Very limited in so many ways. Camera angle always has to be set up in certain ways, etc.
Action Adventure games are most free form. Shooting, platform, adventure, beat-em-up action, etc. It can cover it all.
I'll give you the technology aspect. FPS always pushes tech to the limits. That has more to do with PC based design than anything else. PC will always lead in technology and FPS is most friendly in PC.
In FPS, you might be able to implement many design choices, by adding RPG elements, level by level design, or adventure design, but gameplay? FPS is very very limited.
JRPG is much more flexible when it comes to design choices and gameplay. Free roaming, level by level, linear path, etc. Real time, turn based, platform, action, etc.
First person perspective, top down, dramatic camera angle, free camera, etc.
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