Interested on peoples experience with this game.
It's one of those love and hate things for me. It's a second play-through experience though learning on hindsight game for me. I wanted to slog it out on my first play-through, struggling through my mistakes, but the game didn't even give me some sort of closure ending. I got to some place in the corner of the map where we are suppose to build ships and hold out, but i had run out of fighters after the first choice turned out to be a dud as I needed supplies also, I got the supplies a the cost of fighters. Instead of any sort of game over, well done for trying or any chance of recovery, the game completely locked out on me, with no options of anything to select, just a pretty little picture of the town with the option to visit the marketplace and adjust my heroes, but no further continuation.
I was disappointed as I put all that time into something that felt like it hit a brick wall due to a game glitch,
So I had to start again, this time knowing NEVER to buy any equipment from the stores as the game will cheap shot you constantly on supply reductions, despite what logic you try and use when your given the option.
I played through despite my mistakes as I kept the main characters daughter happy, and battled hard myself to lead by example, spearheading, to save men and supplies, but it made no difference. I was constantly bullied by random encounter events of bandits stealing supplies or some drunk somehow eating 2 days worth of food for 700 people (how?) I felt the game was way over the top with these events. It narrows your play-style to "one true way" with only a little room for error. Very much like those Fighting Fantasy Gamebooks this reminded me of (especially Army of Darkness, look it up). I felt restricted on my 2nd play-through to leveling only a few characters and spending every other point of renown on supplies. That seems a bit dull to me as it takes away the progression of veteran fighters and the enjoyment of seeing your characters pull of heavier, more satisfying moves. Supplies and character level up should NOT have been linked, I think that was the games one and only mistake for me which is what led to all the problems I encountered on my first play session.
The fact I was willing to start the game again from the beginning means something in it's defense.