@demi0227_basic said:
@ArchoNils2 said:
@demi0227_basic said:
@ArchoNils2 said:
@thehig1 said:
It's probabily not worth it yet, not enough content
This has to be the worst informed post in Gamespot history. I own the HTC Vive. On Steam alone, there are over 2'000 entries for the Vive, most of them games. And that's just Steam, there is a Vive store with exclusive content, there are tons of 360° videos etc. You could literally play 24/7 nonstop new content for over a year.
@demi0227_basic: Grats on your decission. Did you get the Rift or Vive?
Thanks. I went with the Rift cause it was dirt cheap ($400). I probably won't get the Vive now since I have the Rift. I'll wait until a next "gen" of headsets come out. I've been working too much to enjoy it a lot, but I've demoed a pretty healthy list of stuff. There certainly isn't any lack of content! I have Robo Recall, and Valkrie...everything else I have is a demo or free program. I'd LOVE to try the Climb...but $50 seems steep for that. I'll wait for a sale. ;)
Nothing wrong with going with the Rift. My main motivation to get the Vive was the modularity of it and how it is made for room scale VR. I'm pretty sure upgrading a Vive will cost more than upgrading a Rift in the future with all the forward thinking HTC did.
There is a lot of great free stuff out there. The Lab is a must. If you want to see how videos work in VR, you must check out Allumette. I had so many wow moments with this short movies since they present a movie in a way never seen before. You hear somebody cry and start looking for him just to find him under a bridge. You see people pointing at stuff and realise the problem. You wonder what's going on in the air ship that's flying by? Put your head into it :D
Thanks for the recommendations! I'll have to look into Allumette...sounds interesting. I tried a short demo on the Oculus store (I was a woman tied up and a robot cut my head off...interesting looking at cleavage from that position! lol) and was pretty impressed. I downloaded the lab and am super excited to try it! I haven't had time yet, but I have some free time today so Imma give it a shot after the gym in a little bit. I'd love to go room scale, but my living room doesn't have much space. I think my play area is maybe...mmm...4x6 feet or so. Not much room to maneuver. Maybe when my kids are out of the house I can setup a whole room...that'd be cool.
The Lab is fun, but it's more of a cool sandbox than a game. Nothing wrong with that, but once you've done all the "things" The Lab has to offer it probably doesn't have a ton of replay. It has an archery game, and a lot of those like Holopoint are pretty fun. Not sure if they updated The Lab to work specifically with Oculus Touch but I'm aware of several solutions to get it to work if not.
Dreadhalls is also a blast if you like scary, and I haven't tried the Paranormal Activity game yet but the IGN videos I saw of it looked awesome. There are also a lot of interesting "story driven" narrative games that are really good. The Vanishing of Ethan Carter isn't a VR exclusive title but it's VR support is great and I actually played the entire game through the first time in VR on my DK2 and I LOVED it.
Glad you got it and are liking it. The thing about VR is that it's just an experience like nothing else and explaining that to people with words is very difficult. People rag on motion controls a lot, and not without good reason, but the thing is motion controls are fine provided they aren't shitty motion controls. Kinect and first generation Wii motion controls were terrible because they didn't really track your movement accurately, but Touch and Vive are spot on with incredible accuracy. Someone who hasn't tried VR might look at a game like Arizona Sunshine as think "that looks like a crappy FPS" and outside of VR they'd be right, but in VR when it's -you- moving around trying not to get eaten and you actually manually reloading your guns and -you- taking aim and firing, but you did it too quickly and and your wrist was turned slightly so instead of a headshot your round hits five feet to the left of your target just like it would have if you were firing a real gun, then it's a totally different story. Or how many times in the claustrophobic Dreadhalls I turned around and there was something even as simple as a wall or door too close to my face and my head instinctively jerked away so I wouldn't bonk my eye on the piece of geometry that wasn't really there because the effect is so utterly convincing to your brain. Or even when my stomach starts to spin just a little as I'm making dramatic maneuvers in Eve Valkyrie trying to avoid incoming missiles. These things are very hard to explain to someone who hasn't tried it.
I've been following VR since the fairly early days and the different approaches they've tried with presentation and drivers. I haven't used VorpX since it worked with "Extended Mode" where the Oculus was treated as another monitor on your desktop (be glad you never had to mess with that shit because it was annoying AF). In my experience, the best games for VR are those that are designed for it, and obviously VorpX is intended for pretty much the opposite but it works OK. The Z render is used to calculate depth and 3D effect and it works decently. The issue with a lot of games in it tend to be items like controls or readability of menus or HUDs. Head movement is interpreted as mouse movement which isn't ideal, and HUD elements that are clear in the corner of a monitor become hard to read in VR and you can't "look" at them because they move along with your head. Still, for some games it could be better than nothing but in most cases if there's no native support I'll just play it without.
Yeah, the resolution could be better and I would love to see a second generation of headsets that are lighter and look comparable to a nice gaming monitor but I'm still very happy with what's out now, and with the recent price drops on both the Oculus and the Vive they are becoming increasingly good values.
-Byshop
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