With killzone and ryse in mind it's hard to really compare them, they both seem to show their graphical detail in different ways.
By that i mean with killzone, it seems to have evenly distributed detail throughout, kind of like i can imagine that if i went off the side of a building and walked for a while, the whole world would have the same level of detail. With ryse though, yes upclose in characters faces and the immediate surroundings, the level of detail is simply stunning, but soon drops off in the backgrounds, to the the point of where they start to look like cardboard cutouts similar to what gt uses for it's backgrounds.
Simply at the minute it is way to early to tell which will be the graphically superior console, it just boils down to how they are individually used. For instance microsoft may stick to the ryse method of having all the detail in your face, but non else where, as where as sony developers may follow killzone and evenly output the detail including in the inaccessible background segments, thus making the rest look slightly worse off for it. It all depends on what you want as the gamer in terms of the graphical method.
Personally i like the evened out method, it just seems to make the game world more believable. I just really hope that graphics and the stupid resolution arguments don't force devs into only concentrating on that and just make what we all want decent playable games.
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