Seems like it will be coming to next gen and pc. Let's hope so
http://www.ign.com/articles/2014/01/07/next-gen-hitman-project-reportedly-cancelled
This topic is locked from further discussion.
Seems like it will be coming to next gen and pc. Let's hope so
http://www.ign.com/articles/2014/01/07/next-gen-hitman-project-reportedly-cancelled
I would actually prefer if it were delayed, if not cancelled: I don't want this franchise to burn out its potential by attempting to become the next Assassin's Creed. One Hitman every two years is too much.
I would actually prefer if it were delayed, if not cancelled: I don't want this franchise to burn out its potential by attempting to become the next Assassin's Creed. One Hitman every two years is too much.
They still use their time to develop it, they did use a lot of years to build the game from the ground up
Seems like it will be coming to next gen and pc. Let's hope so
http://www.ign.com/articles/2014/01/07/next-gen-hitman-project-reportedly-cancelled
¨Good news but not surprising , IO interactive is pretty small danish studio so if they wouldnt work on another Hitman they would be making another Kane&Lynch but after the last game which sold terrible, i dont think they could get anyone to post cash in that and a new ip is out of the question.
So if Hitman was done it would also mean closing that studio and that didn´t happen.
Absolution was fun, but still pretty bad compared to the others
I thought the game was awesome, it had minor faults. It was still awesome
Yeah, don't get me wrong, it's an alright game. My main guffs was:
-The levels were hardly ever open ended. Normally quite stream-lined. All the really "open" levels were the same (A LARGE crowded area, blah blah).
-Being MORE suspicious when wearing a disguise. While it's a premise that makes sense in reality, it didn't come off well for a gameplay mechanic. Maybe there is a way they could tweak this... not sure how. I just don't like the idea that I can disguise as someone, and people will try to kill me more than if I'm just some fucking bald man in a suit.
-Load-outs were missing. Part of the fun in the other games was upgrading weapons, picking which ones to use, etc... I would like to see this return
-Bad animations. I guess I mainly mean, not enough animations. Hitting someone with a hammer always felt the same, never smashed their skull in. Maybe it was always like that (Though stealth kills with hammers was fun in blood money) But still, something I'd like to see added at the very least. I did enjoy the hand-to hand combat in Absolution, if I'm not mistaken. I'd return the "Push" feature from Blood Money
-his barcode is covered up for most the game! COME ON!
-Being story-driven. It's not so much the story or whatever.... I didn't mind it. However I did sorely miss.. actually being a hitman. getting an assignment, going in and doing it however possible...
I dunno, maybe if I went back to Blood Money I would see it differently, but I do think I'd change a few of the things I've mentioned.
Yeah, don't get me wrong, it's an alright game. My main guffs was:
-The levels were hardly ever open ended. Normally quite stream-lined. All the really "open" levels were the same (A LARGE crowded area, blah blah).
-Being MORE suspicious when wearing a disguise. While it's a premise that makes sense in reality, it didn't come off well for a gameplay mechanic. Maybe there is a way they could tweak this... not sure how. I just don't like the idea that I can disguise as someone, and people will try to kill me more than if I'm just some fucking bald man in a suit.
-Load-outs were missing. Part of the fun in the other games was upgrading weapons, picking which ones to use, etc... I would like to see this return
-Bad animations. I guess I mainly mean, not enough animations. Hitting someone with a hammer always felt the same, never smashed their skull in. Maybe it was always like that (Though stealth kills with hammers was fun in blood money) But still, something I'd like to see added at the very least. I did enjoy the hand-to hand combat in Absolution, if I'm not mistaken. I'd return the "Push" feature from Blood Money
-his barcode is covered up for most the game! COME ON!
-Being story-driven. It's not so much the story or whatever.... I didn't mind it. However I did sorely miss.. actually being a hitman. getting an assignment, going in and doing it however possible...
I dunno, maybe if I went back to Blood Money I would see it differently, but I do think I'd change a few of the things I've mentioned.
I get your points and some i can kinda agree with.
- Ya, the levels was never really that open, but Hitman has always been A to B, you arrive at A go to B and back to A or another exit. So they clearly didn´t want to change to much from previous games. only problem i had with that was the size and how small they were.
- I actually thought it was pretty good , i like the fact that you couldn´t just take on a disguise and do what ever you want and if you had a "outsider" uniform on you could only go to places that uniform would normally go to.
- Hmm, load-outs well now it wasn´t really a normal hitman game and Hitman did go rogue and had to sell his gear.
- Its a game not reality so this one i 100% disagree with, and the "gore" in kills havent changed from blood money also you have to remember that the more gore they add the higher age rating comes on.
- Hmm yes , did you miss the part where he went off the grid and that kinda was a easy tell, so for once i am glad they decided to do something about it.
- This area is one i couldn´t get into, i really love that they made it story driven and the story´s core was decent enough for a game, but the execution was not good and some plots didn´t make sense, but ya it wasn´t a game for those who just like to play a hitman and do contracts.
But in the end it was a decent Hitman and its one i could see installing again which doesnt happen often.
Yeah, don't get me wrong, it's an alright game. My main guffs was:
-The levels were hardly ever open ended. Normally quite stream-lined. All the really "open" levels were the same (A LARGE crowded area, blah blah).
-Being MORE suspicious when wearing a disguise. While it's a premise that makes sense in reality, it didn't come off well for a gameplay mechanic. Maybe there is a way they could tweak this... not sure how. I just don't like the idea that I can disguise as someone, and people will try to kill me more than if I'm just some fucking bald man in a suit.
-Load-outs were missing. Part of the fun in the other games was upgrading weapons, picking which ones to use, etc... I would like to see this return
-Bad animations. I guess I mainly mean, not enough animations. Hitting someone with a hammer always felt the same, never smashed their skull in. Maybe it was always like that (Though stealth kills with hammers was fun in blood money) But still, something I'd like to see added at the very least. I did enjoy the hand-to hand combat in Absolution, if I'm not mistaken. I'd return the "Push" feature from Blood Money
-his barcode is covered up for most the game! COME ON!
-Being story-driven. It's not so much the story or whatever.... I didn't mind it. However I did sorely miss.. actually being a hitman. getting an assignment, going in and doing it however possible...
I dunno, maybe if I went back to Blood Money I would see it differently, but I do think I'd change a few of the things I've mentioned.
The only issue i had is that guards would recoginize me way too fast
Please Log In to post.
Log in to comment