Is L.A. Noire Really That Good?

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capaho

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#1 capaho
Member since 2003 • 1253 Posts

Gamespot rated it 9.0 and gave it an Editor's Choice award. There are an abundance of user reviews giving it 9.0, 9.5 or 10.0 rating. Is it really that good?

I was looking forward to its release after first hearing about it because I thought GTA IV and Red Dead Redemption were great games. I was expecting a similar gaming experience from Noire but was disappointed by it's highly structured story over which the player has virtually no control. The graphics are great and its cast of actors from popular TV shows adds an element of fun that is unique, but its repetitiveness and shallow gameplay leave much to be desired.

One of the most annoying aspects of the game for me is the incredibly bad AI. Shrubs and wooden fences will stop a car cold and objects small enough to step over become impassible barriers when walking around crime scenes. Leave your partner behind and he will still arrive with you at the next location. You don't really need to do anything during chase scenes except avoid crashing and stay close enough to the suspect so as not to lose him and he will always either crash and total his car or stop on his own. Save points and investigation cut scenes are triggered by mere proximity rather than game progress or destination settings. I've been pulled into the wrong crime scene a couple of times simply by driving past it on my way to the destination I had set in my notebook.

It looks to me like they spent too much time and money on the cast and the detailed facial graphics and too little time on the AI and the gameplay itself. L.A. Noire is unique in some important ways, but I just don't see it rating that high in terms of the actual gameplay, although I can understand how those who are not fond of fast-paced shooters might find it to be a refreshing change. Hopefully Rockstar will fix its many problems over time so that it can actually live up to all of the hype.

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Legendaryscmt

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#2 Legendaryscmt
Member since 2005 • 12532 Posts

I have two gripes with the game. The first is that it really is the same thing over and over again ala Assassin's Creed. The cases are really interesting and each case is somewhat fun to go through, but after awhile you realize that it's just gathering clues and arresting people. It drags at times as well. During homicide, I felt like it was just too many cases.

[spoiler] As for my second gripe, it's Cole with the German woman and the affair. Aside from a brief dialog during one of the homicide cases, I would have never known about Cole having a family. It would have been better if we really got to know his family and got some more depth as to why Cole cheated on his wife and what exactly went on with the singer. [/spoiler]

Overall, I'm still enjoying the game.

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wizdom

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#3 wizdom
Member since 2003 • 10111 Posts

Gamespot rated it 9.0 and gave it an Editor's Choice award. There are an abundance of user reviews giving it 9.0, 9.5 or 10.0 rating. Is it really that good?

I was looking forward to its release after first hearing about it because I though GTA IV and Red Dead Redemption were great games. I was expecting a similar gaming experience from Noire but was disappointed by it's highly structured story over which the player has virtually no control. The graphics are great and its cast of actors from popular TV shows adds an element of fun that is unique, but its repetitiveness and shallow gameplay leave much to be desired.

One of the most annoying aspects of the game for me is the incredibly bad AI. Shrubs and wooden fences will stop a car cold and objects small enough to step over become impassible barriers when walking around crime scenes. Leave your partner behind and he will still arrive with you at the next location. You don't really need to do anything during chase scenes except avoid crashing and stay close enough to the suspect so as not to lose him and he will always either crash and total his car or stop on his own. Save points and investigation cut scenes are triggered by mere proximity rather than game progress or destination settings. I've been pulled into the wrong crime scene a couple of times simply by driving past it on my way to the destination I had set in my notebook.

It looks to me like they spent too much time and money on the cast and the detailed facial graphics and too little time on the AI and the gameplay itself. L.A. Noire is unique in some important ways, but I just don't see it rating that high in terms of the actual gameplay, although I can understand how those who are not fond of fast-paced shooters might find it to be a refreshing change. Hopefully Rockstar will fix its many problems over time so that it can actually live up to all of the hype.

capaho
It is good? Yes, but it really varies from person to person, the sound design and gameplay from a case stand point is great, the overall story imo is weak, and it doesn't have the replay value of most Rockstar games, but I would say that it's a game worth playing, the a.i. isn't good, but most games have weak a.i. so I wouldn't say weak a.i. equal bad game, that's a silly thing to say, l.a. Noire's gameplay is good when it focusing on the cases and bad when it comes down to the gunplay and running sequences imo, it's not trying to be RDR or GTA IV if you were expecting that, then that's your fault for not doing your homework, RDR and GTA had weak a.i. as well, hell most games have weak a.i., overall it's a great game imo, but as good as hype up to be? Imo, nope, but it's still a great game worth playing.
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GodModeEnabled

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#4 GodModeEnabled
Member since 2005 • 15314 Posts
Its worth a rental and a playthrough but don't buy it has zero replay value.
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Shmiity

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#6 Shmiity
Member since 2006 • 6625 Posts

The first half is SUPERB. Everything after the Homicide desk just wasnt all that interesting.

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AleksandarTale

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#7 AleksandarTale
Member since 2007 • 2906 Posts

It's great, I really like it.

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capaho

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#8 capaho
Member since 2003 • 1253 Posts

It is good? Yes, but it really varies from person to person, the sound design and gameplay from a case stand point is great, the overall story imo is weak, and it doesn't have the replay value of most Rockstar games, but I would say that it's a game worth playing, the a.i. isn't good, but most games have weak a.i. so I wouldn't say weak a.i. equal bad game, that's a silly thing to say, l.a. Noire's gameplay is good when it focusing on the cases and bad when it comes down to the gunplay and running sequences imo, it's not trying to be RDR or GTA IV if you were expecting that, then that's your fault for not doing your homework, RDR and GTA had weak a.i. as well, hell most games have weak a.i., overall it's a great game imo, but as good as hype up to be? Imo, nope, but it's still a great game worth playing.wizdom

I wouldn't say that most games have weak AI and I would say that it's hard for a game to be good without decent AI. The driving physics in GTA IV are much more realistic than in L.A. Noire, there's really no comparison. Different vehicles have different handling characteristics, they don't all drive the same, and you're more likely to lose control during high-speed driving if it's raining. Crash damage to the cars is also more realistic in GTA IV and a high-speed collision is likely to send you through the windshield, whereas your car just bounces off of the other car in Noire so that you can continue on your merry way. Opponents in both GTA IV and Red Dead Redemption appear to have at least some adaptive AI as they react more realistically to your tactics and are much more difficult to take out, as opposed to just ducking down and popping up at predictable intervals as they do in Noire. When it comes to the action sequences, L.A. Noire simply isn't in the same league as GTA IV and RDR.

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Planeforger

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#9 Planeforger
Member since 2004 • 19585 Posts

The first half is SUPERB. Everything after the Homicide desk just wasnt all that interesting.

Shmiity

Tbh, I felt that it was the other way around (with the exception of the weird German lady subplot, which needed a lot more build-up) - the game started well, but not that well, and then fell into a rut for a while where the story went nowhere. It was only until the second half of the game that the story started to pick up steam, and those were the most interesting sections.

The Homicide desk in particular was probably the lowest point of the game. While investigating murders was fun, you were basically just solving a bunch of very similar cases in pretty much the same way over and over. It was quite tedious, and the way it all played it was rather disappointing - they could have done so much more with that whole story arc.

The Vice desk story made things much more interesting again, as all of the sub-plots started tying together nicely, and everything started to actually feel a bit more noir.

The second half of the Arson desk was simply awesome, the definite highlight of the game for me.
For the first time in the entire game, I actually felt like I was playing a film noir (or rather, a combination of Double Indemnity, Chinatown, The Third Man, and more), and that was exactly what I had expected of the game all along.

It actually felt as if they'd written the last few hours of the game first, realised that the game would only be a few hours long, and then padded it out with hours upon hours of earlier police cases.

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koospetoors

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#10 koospetoors
Member since 2004 • 3715 Posts

I personally didn't enjoy the game, the storyline was weak and the novelty of being a detective wears off way too quickly (and sadly enough, the fun also disappears with it). All in all it starts of pretty good but slowly but surely gets weaker and weaker as the game progresses. I honestly reached the point where I stopped playing it (I was at the Arson desk segment of the game, which was the last part of the game).

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capaho

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#11 capaho
Member since 2003 • 1253 Posts

I personally didn't enjoy the game, the storyline was weak and the novelty of being a detective wears off way too quickly (and sadly enough, the fun also disappears with it). All in all it starts of pretty good but slowly but surely gets weaker and weaker as the game progresses. I honestly reached the point where I stopped playing it (I was at the Arson desk segment of the game, which was the last part of the game).

koospetoors

I was almost ready to give up after that silly bulldozer chase sequence during the insurance investigator subplot. Which brings me back to my original question, is this game really worth a 9~10 rating?

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KeredsBlaze

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#12 KeredsBlaze
Member since 2010 • 2049 Posts
I gave it an 8.0 in my review. It has a lot of new innovative things that we haven't seen much of, and the gameplay could be fun at times, but it is one of those games that you need some breaks from, bc it is a lot of the same over and over and it becomes monotonous. The side cases were boring, and the environment had pieces that were destructible like cars and light poles, but wooden fences weren't? Like I said, it was a fun, new game that will provide a lot of new things for future titles, but not a 9 or 10 in my opinion.
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#13 onebeelo
Member since 2011 • 440 Posts
no its not and it just shows you how much of a joke review scores are these days. 9s and 9.5s are a laughable scores and they mustve been rockstar and just automatically give it high scores or something - walk around a room tapping A at every corner - talk to someone. are they rolling their eyes around? doubt. do you have a piece of paper proving they just lied? lie - chase scenes require 0 effort. just hold RT for 30 seconds and youre done. gun fights like wise, shoot those 4 guys standing behind cover and cutscene and youre done - interrogate. same as talking. also linear and phelps seems to change tone every sentence, from calm to furious for no reason played it waiting for it to kick in. it didnt. sold it off when i was at case 19, couldnt care less of finishing it
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koospetoors

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#14 koospetoors
Member since 2004 • 3715 Posts

I was almost ready to give up after that silly bulldozer chase sequence during the insurance investigator subplot. Which brings me back to my original question, is this game really worth a 9~10 rating?

capaho

No, its not worth a 9-10 rating at all. At best I'd give it an 7 for its different approach, but its definitely more of a 6.5\10 game for me.

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kaealy

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#15 kaealy
Member since 2004 • 2179 Posts

Are GT5, Dirt 3 or Forza good games? I don't like cars or racing at all.

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zombehhhhh

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#16 zombehhhhh
Member since 2011 • 456 Posts
It's not as good as the other Rockstar games BUT it is a good game overall. The worst part about the game is the replay value. I don't know how many times I will want to play this game again since I've beaten it. But with Rockstar promising new DLC, there will be more entertainment to come.
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#17 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

It's great, and with DLC coming there should be reasons to return

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LazyMushroom

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#18 LazyMushroom
Member since 2011 • 914 Posts

I thought the game was good, it took a while to get going but when it picked up, it was great. If you're expecting GTA or RDR then you better think twice. L.A Noire is incredibley linear. You can't go around killing random people and driving wherever you like.

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LazyMushroom

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#19 LazyMushroom
Member since 2011 • 914 Posts

Are GT5, Dirt 3 or Forza good games? I don't like cars or racing at all.

kaealy

If you don't like cars or racing then why are you asking about racing games?

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kaealy

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#20 kaealy
Member since 2004 • 2179 Posts

[QUOTE="kaealy"]

Are GT5, Dirt 3 or Forza good games? I don't like cars or racing at all.

LazyMushroom

If you don't like cars or racing then why are you asking about racing games?

You could ask the same question to the OP. It was pretty clear from the beginning that LA Noire wouldn't be anything like GTA4 or RDR.

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#21 MathMattS
Member since 2009 • 4012 Posts

LA Noire is awesome. It has a great story, dialogue, and gameplay mechanic. It requires attention to detail and logic. It's definitely a different game.

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capaho

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#22 capaho
Member since 2003 • 1253 Posts

You could ask the same question to the OP. It was pretty clear from the beginning that LA Noire wouldn't be anything like GTA4 or RDR.kaealy

Being different isn't the issue for me. I read the previews so I knew the game would be different, the problem is that the gameplay was poorly implemented. Its flaws are inexcusable for a company that set such high standards for gameplay with GTA IV and RDR, and, from that perspective, the high ratings it's been getting here are hard to justify. It looks like a game that was pushed into release by the accounting department before the coding was finished because it would have broken the development budget to make the gameplay more realistic.

Despite the frequent comparison to its Rockstar predecessors GTA IV and RDR, the game actually compares more closely to Mafia II. That game also had a linear story, a not-so-open world (although not quite as restrictive as L.A. Noire), and driving physics that weren't as realistic as those of GTA IV. However, Mafia II had a good story that carried throughout the game, interesting characters and witty dialogue, and relentless action sequences. Despite the better story and superior gameplay, it wasn't as highly rated on Gamespot as L.A. Noire. Go figure.

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Shmiity

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#23 Shmiity
Member since 2006 • 6625 Posts

[QUOTE="Shmiity"]

The first half is SUPERB. Everything after the Homicide desk just wasnt all that interesting.

Planeforger

Tbh, I felt that it was the other way around (with the exception of the weird German lady subplot, which needed a lot more build-up) - the game started well, but not that well, and then fell into a rut for a while where the story went nowhere. It was only until the second half of the game that the story started to pick up steam, and those were the most interesting sections.

The Homicide desk in particular was probably the lowest point of the game. While investigating murders was fun, you were basically just solving a bunch of very similar cases in pretty much the same way over and over. It was quite tedious, and the way it all played it was rather disappointing - they could have done so much more with that whole story arc.

The Vice desk story made things much more interesting again, as all of the sub-plots started tying together nicely, and everything started to actually feel a bit more noir.

The second half of the Arson desk was simply awesome, the definite highlight of the game for me.
For the first time in the entire game, I actually felt like I was playing a film noir (or rather, a combination of Double Indemnity, Chinatown, The Third Man, and more), and that was exactly what I had expected of the game all along.

It actually felt as if they'd written the last few hours of the game first, realised that the game would only be a few hours long, and then padded it out with hours upon hours of earlier police cases.

I hated the arson/vice desk. Eventhough the story developed overall, the cases themselves just were not as compelling as the murders. The *plot twist* during vice also made no sense. I hated the game after that. The whole story development after that was so un-believable, killed it for me. It didnt make humanistic sense.

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_Cadbury_

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#24 _Cadbury_
Member since 2006 • 2936 Posts
I don't think it was quite worthy of a 9. My gripes - Tedious phone calls, story handled badly at times, never got the hang of 'Truth, doubt, lie' (characters that are made to differ in mannerisms make the system useless), ending cutscenes felt unsatisfying. I also felt they could've been a bit more creative with the cases.
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Shmiity

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#25 Shmiity
Member since 2006 • 6625 Posts
I don't think it was quite worthy of a 9. My gripes - Tedious phone calls, story handled badly at times, never got the hang of 'Truth, doubt, lie' (characters that are made to differ in mannerisms make the system useless), ending cutscenes felt unsatisfying. I also felt they could've been a bit more creative with the cases._Cadbury_
I thought the interrogation portions were the best part... How did you think the system was broken?
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_Cadbury_

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#26 _Cadbury_
Member since 2006 • 2936 Posts

[QUOTE="_Cadbury_"]I don't think it was quite worthy of a 9. My gripes - Tedious phone calls, story handled badly at times, never got the hang of 'Truth, doubt, lie' (characters that are made to differ in mannerisms make the system useless), ending cutscenes felt unsatisfying. I also felt they could've been a bit more creative with the cases.Shmiity
I thought the interrogation portions were the best part... How did you think the system was broken?

Eh like I said, I just never caught on. The characters varied so much in mannerisms, what worked for one person wouldn't work for another, and there seemed no way to tell for a lot of them. I mean, I think they did a really good job of showing the reality and difficulties of such investigations, but ultimately for a game I felt it was a little too frustrating.

Edit: As for the actual truth,doubt,lie thing, some of Phelp's responses when I selected, say, 'doubt' kind of made me go "whaaat? That's not what you're supposed to say."
Also for 'Lie', I felt sometimes they discussion after I selected lie left me feeling confused as to what evidence I needed to present. I can't really think of specific examples for what I mentioned.
But if anything, I think focus and attention is vital for the game. Probably where I went wrong with it.

But in saying all that, I still think it's a decent 8,8.5/10 game.

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Shmiity

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#27 Shmiity
Member since 2006 • 6625 Posts

[QUOTE="Shmiity"][QUOTE="_Cadbury_"]I don't think it was quite worthy of a 9. My gripes - Tedious phone calls, story handled badly at times, never got the hang of 'Truth, doubt, lie' (characters that are made to differ in mannerisms make the system useless), ending cutscenes felt unsatisfying. I also felt they could've been a bit more creative with the cases._Cadbury_

I thought the interrogation portions were the best part... How did you think the system was broken?

Eh like I said, I just never caught on. The characters varied so much in mannerisms, what worked for one person wouldn't work for another, and there seemed no way to tell for a lot of them. I mean, I think they did a really good job of showing the reality and difficulties of such investigations, but ultimately for a game I felt it was a little too frustrating.

Edit: As for the actual truth,doubt,lie thing, some of Phelp's responses when I selected, say, 'doubt' kind of made me go "whaaat? That's not what you're supposed to say."
Also for 'Lie', I felt sometimes they discussion after I selected lie left me feeling confused as to what evidence I needed to present. I can't really think of specific examples for what I mentioned.
But if anything, I think focus and attention is vital for the game. Probably where I went wrong with it.

But in saying all that, I still think it's a decent 8,8.5/10 game.

I can totally understand your rant with the doubt option. I felt that wasnt well implemented. Like there should have been "passive doubt" and "aggresive doubt" because sometimes Phelps' reaction would be wayyyy too much. Like," thats totally not what I wanted to say". Beyond that, I enjoyed the challenge.

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koospetoors

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#28 koospetoors
Member since 2004 • 3715 Posts

LA Noire is awesome. It has a great story, dialogue, and gameplay mechanic. It requires attention to detail and logic. It's definitely a different game.

MathMattS
Which leads back to OTs question, is it worth all the 9~10 scores its getting? Anyways, what also deeply irks me about this game are the questionings; especially the "Doubt" and "lie" options. I've had numerous times where I presented a relevant piece of evidence that clearly proves the suspect wrong, but Cole yells at him instead and I get the "wrong choice" tune. Same with doubt where Cole, like the stupid monkey he is (he really should have died in the war), verbally assaults the person instead of actually saying the right thing. Its not really the vagueness that irritates me but more the fact that Cole acts like primitive ape-man when trying to prove people wrong. I'm surprised he never took a club and whacked a guy over the head during an interrogation yet.
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LustForSoul

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#29 LustForSoul
Member since 2011 • 6404 Posts
The first 5 hours it's good, then it's repetitive.
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capaho

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#30 capaho
Member since 2003 • 1253 Posts

Which leads back to OTs question, is it worth all the 9~10 scores its getting? Anyways, what also deeply irks me about this game are the questionings; especially the "Doubt" and "lie" options. I've had numerous times where I presented a relevant piece of evidence that clearly proves the suspect wrong, but Cole yells at him instead and I get the "wrong choice" tune. Same with doubt where Cole, like the stupid monkey he is (he really should have died in the war), verbally assaults the person instead of actually saying the right thing. Its not really the vagueness that irritates me but more the fact that Cole acts like primitive ape-man when trying to prove people wrong. I'm surprised he never took a club and whacked a guy over the head during an interrogation yet. koospetoors

Aspects of the game that annoy me as well. Phelps' reaction to answers often seems a bit over the top. The questions Phelps asks don't always seem to fit with the questions written in the notebook, and the answers don't always fit the question that was asked. Someone also pointed out elsewhere that the Truth choice and the Doubt choice usually result in Phelps responding with the same comment.

The game is just too sloppy for a detective story when it comes to the details (and the gameplay). I think combining expensive actors with a new graphics technique while still trying to produce a reasonably playable game ended up becoming a monumental task for Rockstar, one that fell too far short of what could have been a really great game. I suppose the question now is, can they salvage it or will they write it off?

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kingkarl123

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#31 kingkarl123
Member since 2011 • 192 Posts

Like a lot of other people are saying. The first half of the game was really interesting and excitjng. But after that it just becomes very repeatative, and i also found myself becoming bored and uninterested in the cases. Soo by the end i was just rushing through them without taking much notice at what was actually happening. But still, there was defo some great moments such as "Spoiler" when you get chased by the site manager on the bulldozer "Spoiler.

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Metaw

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#32 Metaw
Member since 2010 • 387 Posts

Finding clues, uncovering the mysteries behind the cases, interrogation, good. The incredibly slow unchangeable camera controls not so good. The one thing that really annoyed me.

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#33 SouL-Tak3R
Member since 2005 • 4024 Posts

It's a great game. But if you are a gamer that finds replayability a necessity then you should probably just rent it.

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#34 Planeforger
Member since 2004 • 19585 Posts



Like a lot of other people are saying. The first half of the game was really interesting and excitjng. But after that it just becomes very repeatative, and i also found myself becoming bored and uninterested in the cases.

kingkarl123


I hated the arson/vice desk. Eventhough the story developed overall, the cases themselves just were not as compelling as the murders. The *plot twist* during vice also made no sense. I hated the game after that. The whole story development after that was so un-believable, killed it for me. It didnt make humanistic sense.

Shmiity

It's strange, but I really had the complete opposite opinion of the game. I guess it all depended on my expectations, though. I'll try to voice my thoughts a little better...

[spoiler] Personally, I didn't think much of the murder investigations at all.

It was obvious after the first of the BD murders that you weren't going to be catching the actual criminal for a while, and since every murder had the same MO and the same decisive evidence (the 'killer' kept leaving the murder weapon lying around - which should have immediately struck Cole that he was after the wrong guy every time)...it just felt like a chore to have to play through what felt like the same case over and over. Moreover, it was frustrating that the game kept forcing us to choose between two innocent suspects - for even when they looked guilty, we knew that the real serial killer would never be as stupid as these suspects.

I was hoping that the game would actually do something vaguely noir, and...for example, make it that the Irish police chief was the killer, planting evidence to get rid of people he didn't like (like the pedophile). Instead, the killer turned out to be a character that we didn't know or care about, we never found out his reasons, and that plot thread disappeared as quickly as it had started, with quite a few loose ends still unsolved (like the communications between Tex and the BD).

I liked the bit with the clues left throughout the city, but they felt jarringly game-y and unrealistic (like the tar sequence, or the bit with the chandelier).

Anyway, yes, the Vice plot twist made no sense (I thought Phelps had been sleeping with her all along, and didn't really care either way), but at least that desk started focusing on both police corruption and developing the main character, which the game hinted at during the first case but then failed to deliver for far too long...which was almost unforgiveable in a game that drew so much inspiration from stories like LA Confidential or The Black Dahlia.

And then there was the Kelso sequence, where we finally got to play a proper noir detective in a more traditional noir story. It was pretty much exactly what I had wanted to see in the game, and I couldn't help but cheer when I found out that we had a playable insurance agent (in a not-so-subtle nod to one of my favourite films), and I cheered even more when he became a PI.

Unfortunately, that was so fun that it made me wonder why they didn't just base the entire game around him instead - making the first three and a half desks feel disappointing in hindsight. [/spoiler]

On top of that, I felt that the overall plot - particularly the conspiracy part - was genuinely compelling and quite well-written. I was just disappointed that it took too long to start up.

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Archias

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#35 Archias
Member since 2003 • 221 Posts

I would say it's more of a 7.0...

The stories are okay, but I found the gameplay itself to be very shallow and repetitive.

I would wait until it reaches the sub-$30 pricepoint.

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Gibsonsg527

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#37 Gibsonsg527
Member since 2010 • 3313 Posts

I think the game is great. Its really something different. The real gameplay if figuring out the cases and interrogating people.

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ValHazzard

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#38 ValHazzard
Member since 2009 • 829 Posts

I'd give LA Noire a 6 .

It was interesting for a few hours but in the end it's just...i dunno...flat...lifeless, boring

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KlepticGrooves

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#39 KlepticGrooves
Member since 2010 • 2448 Posts

I've put the game down after completing the homicide case with the lipstick. I felt the game did nothing to progress Phelps' character and left me thinking he was a pompous ass in the way he carried himself. I think the "truth, doubt, lie" option in the interrogations wasn't well implemented either, and often when you select "doubt" if you're a little unsure of what the suspect is saying, and you just want to probe a little deeper before you make a final decision, Phelps seems to instead call the suspect a liar outright and pretty much blows your interrogation. There needed to be a more in depth system, rather than just three choices, as the "doubt" option tends to be leaning towards the "lie" option more than it should do.

I'd also have liked for there to be some kind of "action" system where you can intimidate the suspect or bring out some evidence to show them, or take them with you to the crime scene for further questioning (to put them under pressure), or question passers by (like the folk who gather behind the police tape) to gather more clues.

Didn't like the shooting either. Can't seem to wound or disable someone when I'm chasing them, and often have no choice but to shoot them or stand there for 5 seconds while Phelps shoots the air. Which leads me to another point - why can't a trained cop shoot the air whilst running? Everything seems so scripted, it's like I have no impact on the game whatsoever. There's only one path the game wants to go in and all you can do is follow it.

Also it wouldn't hurt to have stuff to do in the city. A storyline for Phelps oustside of the Police Department would help the player connect with him more, and actually provide some kind of substance and depth to what is otherwise a bland and hollow game.

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BadNewsBen

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#40 BadNewsBen
Member since 2009 • 1493 Posts
I have liked it thus far. The dialogue is great, action is fun when there is action, and the plot is intriguing. Not my GOTY or anything, but I'll take it.
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MBSiMMENS

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#41 MBSiMMENS
Member since 2006 • 25 Posts
The mechanics are very new and refreshing, interrogation and chases are very fun but it does get really repetitive towards the end. I give it an 8 but it's solid for a new IP
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fl4tlined

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#42 fl4tlined
Member since 2007 • 4134 Posts

i felt like the game wasnt good it was alright at the very most but not good..

the gameplay is best when your solving puzzles or in the hall of records but the rest is a range between broken-boring

shooting is boring very at the very least bare bones as you can get and the worst part is that the whole final game is this bare bones part

the clue finding is nothing more but going in circles waiting for the chime sound ( i went half the game not using it and then went well i find all the clues anyways so its kinda dumb not to use it) no interactivity or fun whatsoever outside the VERY occasional/bried puzzle involved in some of the cases

the interrogation system is damn near broken... sometimes telling someone they lie will cause cole phelps to start acting bat **** crazy and accuse them for murdering the person (i figured out later that a friend told me you can back out of a lie accusation....) later on when you interogate if you show the wrong evidence oops the chance to ever bring up that evidence is gone forever...(why cant i just show the witness the evidence and ask him what he thinks of it im spouse to be the one interrogating...)

the city feels like theres no point to explore the whole game could have been linear and to me it would have been the same something about the city just dosent seem right..

the side mission are also increadibly bare bones every single one of them leading to a gunfight or something as simple as finding/running them down no investigative elements are used period in any of the 50(?) side missions

and the story is straight up awful.

the first half has no connection whatsoever with the second at all it feels increadibly disjointed

spoilers

the whole love interest between cole and that lady was increadibly terribly done it felt tacked on and rushed with no thought put in whatsoever...

But the worst offender for me from this game was the big reveal when you found that video reel..That pissed me off so bad it blew my mind WHY WOULD THEY TAPE THAT AND LEAVE IT THERE FOR SOMEONE TO JUST SEE ITS SO DAMN DUMB..!

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capaho

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#43 capaho
Member since 2003 • 1253 Posts

I think it's great, an amazing reminder of why no other medium can match video games for immersion. getyeryayasout

What aspects of the game do you consider to be great?

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capaho

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#44 capaho
Member since 2003 • 1253 Posts

The mechanics are very new and refreshing, interrogation and chases are very fun but it does get really repetitive towards the end. I give it an 8 but it's solid for a new IPMBSiMMENS

I thought the game mechanics left much to be desired, especially when compared to its Rockstar predecessors. What game mechanics did you find to be new and refreshing?

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phhstom1

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#45 phhstom1
Member since 2008 • 1999 Posts
I think credit needs to be given where credit is due. Not one person has mentioned that this game was not developed by Rockstar, therefore it shouldn't bear many resemblances to GTAIV and RDR, didn't you see in the opening credits "Team Bondi Sydney Australia" Rockstar published it and co developed, the original idea was from Team Bondi. I think it was worthy of the scores its getting, yes it has it flaws but it was great to see the industry trying something new for once, and now everyone is panning the game because it wasn't perfect, Was GTA1 perfect? no it takes tine to refine the game into something truly amazing. I loved the concept and most of the gameplay and story of LA Noire but most of all i think it's exciting to see how the game will develop over the coming years.
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onebeelo

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#46 onebeelo
Member since 2011 • 440 Posts
I think credit needs to be given where credit is due. Not one person has mentioned that this game was not developed by Rockstar, therefore it shouldn't bear many resemblances to GTAIV and RDR, didn't you see in the opening credits "Team Bondi Sydney Australia" Rockstar published it and co developed, the original idea was from Team Bondi. I think it was worthy of the scores its getting, yes it has it flaws but it was great to see the industry trying something new for once, and now everyone is panning the game because it wasn't perfect, Was GTA1 perfect? no it takes tine to refine the game into something truly amazing. I loved the concept and most of the gameplay and story of LA Noire but most of all i think it's exciting to see how the game will develop over the coming years.phhstom1
thank you. someone with sense. "i rate this game 9/10 because i think the sequel will be good" awesome
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capaho

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#47 capaho
Member since 2003 • 1253 Posts

I think credit needs to be given where credit is due. Not one person has mentioned that this game was not developed by Rockstar, therefore it shouldn't bear many resemblances to GTAIV and RDR, didn't you see in the opening credits "Team Bondi Sydney Australia" Rockstar published it and co developed, the original idea was from Team Bondi. I think it was worthy of the scores its getting, yes it has it flaws but it was great to see the industry trying something new for once, and now everyone is panning the game because it wasn't perfect, Was GTA1 perfect? no it takes tine to refine the game into something truly amazing. I loved the concept and most of the gameplay and story of LA Noire but most of all i think it's exciting to see how the game will develop over the coming years.phhstom1

Thanks for pointing out that the game was developed by Team Bondi in Australia rather than by Rockstar itself. That is an important point that I have certainly overlooked (and may explain the unrealistic portrayal of U.S. Marines). However, its promotion as a Rockstar release invites the comparisons with their great games, and it's the game's flaws that make it appear to be an overrated game here on Gamespot.

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phhstom1

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#48 phhstom1
Member since 2008 • 1999 Posts
ehh each to their own i guess, the game was great yes it had its dull bits but it was great and certainly a move forward for the industry.
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#49 _Cadbury_
Member since 2006 • 2936 Posts
I think credit needs to be given where credit is due. Not one person has mentioned that this game was not developed by Rockstar, therefore it shouldn't bear many resemblances to GTAIV and RDR, didn't you see in the opening credits "Team Bondi Sydney Australia" Rockstar published it and co developed, the original idea was from Team Bondi. I think it was worthy of the scores its getting, yes it has it flaws but it was great to see the industry trying something new for once, and now everyone is panning the game because it wasn't perfect, Was GTA1 perfect? no it takes tine to refine the game into something truly amazing. I loved the concept and most of the gameplay and story of LA Noire but most of all i think it's exciting to see how the game will develop over the coming years.phhstom1
I don't think it matters who developed it. A game's a game. Infact the shooting and fighting mechanics were identical to RDR. Yes it's a different game, but in the end people are entitled to critique it. Shouldn't get a free pass because the idea was cool.
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onebeelo

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#50 onebeelo
Member since 2011 • 440 Posts
why? why is it a move forward? ive heard so many people say, "but.... its innotive!" all you do is circle rooms for clues (BORING) 30second chase scenes (BORING) and interogate (BORRRRING). it tried something different but nothing that others developers will take note of except for the face technology shallow gameplay (more like an interactive movie) with a bad, disjointed boring story = terrible game