I'm always dumbfounded when I hear someone say a game was bad because their graphics weren't on par with GTA IV or RE5, or Forza... whatever. Here's my beef:
If all the world of video gamers want is better graphics over the variety of gameplay then you might as well be telling the game developer to spend rigorous hours working on something that could look relatively realistic, when they'd rather be satisfied using a low poly render so they can add more features later on instead of using up all that wasted memory trying to create a perfect model. Take the game Prototype for example. It has DECENT graphics. Could they have been better? Of course! Would I have wanted it that way? Hell no. Caz I honestly think they'd be sacrificing a lot of the features they tossed into that game. They have the longest list of combination abilities for a character than I've ever seen in a video game. I don't think they could've achieved something like that with high rendered poly characters. Prototype is just an example. RE5... I wouldn't have cared if they kept the same level of renderization that they did for the gamecube... I think I know what it is. I think it's because as a kid growing up off of Goldeneye 007, RE, Jet Motto, and all the games that today would make you puke if you watched them, I know what it means to know a good game when I see one regardless of it's graphics. If it was good enough to get it's point across, then it was an awesome game, and an achievement for the developers. This whole bit about graphics and next generation might seem nice and all, but there are still great games out there that people are shunning because they're not on par with the major titles like Halo 3 and Call of Duty 4. I don't know. It bugs me. lol. Just thought I'd throw it out there and hear some responses.
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