[QUOTE="Heirren"]
I agree 100%. Gaming has lost that hardcore aspect, imo. Tell me why I'll play Uncharted on the hardest difficulty the first time through, and the game is still too easy. There are very VERY few games that supply ANY sort of difficulty. MW2? That's as casual as you can get. I haven't played a game yet that made me want to go back and give it another go, after a disappointing death.SteveTabernacle
*shrugs* I'm the opposite. I think we have too many games that try too hard to be difficult, and do so just for the sake of it, and so end up feeling cheap and frustrating. I play games to relax and enjoy my free time, doing the same section over and over while being brutally beaten over and over isn't fun, and once I get past I also don't get any sense of accomplishment, I get a sense of "I'm never doing that again, what complete and utter garbage". I'm glad we're at a point in time where gaming is open to more people, the more the merrier. I enjoy Uncharted/Uncharted 2 a bunch, and find both more than plenty challenging on normal, would never bother with the hardest difficulty, crushing. I'm glad gaming "lost" the hardcore aspect you want, if it hadn't, I would have had to finally just give it up after twenty plus years of gaming, and that would have sucked.
Older games on the NES and SNES and etc, were only so hard because the tech wasn't there to program reasonably challenging AI, and brutal cheap difficulty covered up for it, and covered the fact that the game was ludicrously short on content and could probably be beaten in two hours. I put up with it back then because it's all we really had, but gaming has advanced to the point that I have a choice, and I'm not thrilled with the idea of going back to the cheap and irritating stuff. I have no rose colored view of the "old days", I lived them. This, this right here, is the golden age of gaming. That was the stone age. Good for a nostalgic smile and a quick play every so often, (bless the Virtual Console) but I would never want gaming to go back to that fully again.
I would agree with your statement regarding games taking the cheap route to reach a higher level of difficulty. This however, is a testament to the game designers of the past. Back then, well designed games set up a rule of parameters that the player would follow, and the difficulty could be considered frustrating, but at least it was more akin to learning an instrument than chewing gum--which is where its at now.
The older generation games remind me of watching a film like Memento, whereas todays games are like going to see The Day After Tomorrow, eating popcorn with one hand, drinking a beer with the other, making out with a girlfriend, and taking a dump in the middle of the picture--still feeling like you didn't miss a thing.
Considering what you just said, it makes complete sense that the wii is the system on top right now, and likely the reason motion controls are taking over. It hasn't happened yet, but todays MW2 might be tomorrows, "sit in a fake row boat and fake paddle across the fake lake, and catch some fake fish." I sure as heck don't want to do that.
However, thankfully we still have developers that put out games like Half Life 2/Portal, and beautifully designed ones like Mario Sunshine. I still enjoy whats out there, to an extent, but it feels more like watching tv than playing an actual game.
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