They all ask the same BS filler questions. Pretty much
- What's going to be different about this installment? Uh, Well were fixing alot of the problems from the first game, and were really moving forward and innovating
- That's great to hear. How's the Co-op going to work? Well, Your freind can come with you and play the game, and he'll help you kill stuff, solve puzzles. ect.
- Cool, Cool. What about Multiplayer? We're (Expanding/Shrinking) The lobby, to focus in on (Larger Scale/ Tactical) Gameplay. It'l have CTF, Deathmatch, TDM, all the standards, plus a new game mode (No one will understand or care about). It has a really cool stat tracker to get matches with players of the same skill.
- What about longtime fans who are worried that you'll change too much? We're keeping the basic gameplay and theme the same, but were still innovating.
- Well we'll sure to check it out in (Month). Back to you.
Questions That Should be Asked:
What specifically, is going to be changed to warrant another game. Or are you just taking the samee game, making it shiny and new, and shipping it out?
Was the Game designed with Co-op in mind from the very beginning?
Will their be split screen?
Are you going to be testing as much as you can before release, and risk delaying the game, or will you be shipping it out, glitches and all, and patching it up later?
If You not changing anything, then why should I buy it?
Is the company really focused on this, or is this just a side project? Take Two's main games are GTA, but they still have to crank out a new mall tycoon to pay the bills every once in while.
Is the Story a main part of the game?
How long is the campaign?
What's the replay value?
Is realism a main point for the game?
How much was put into the sound track?
Who did the voice acting?
How are the levels designed?
How is the AI, could you show us?
Are you watering down the gameplay in order to make it multiplat?
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