Yes. A new player.
Yes. A new player rant.
I am not saying, this game is not good or great or 'fill-in-your-favorite-adjective'. And yes, we can skip the "this is ELITE - just like it was meant to be", or "It is obviously not for you", et cetera, et cetera requitals. I was there, when the original ELITE came out (Apple II and Commodore for me). I played my fair share of Wing Commander and Freelancer and what not.
... what I AM saying is ... this game is STILL 'new player' unfriendly AS HELL! But why??
After so many patches and updates, one would think (I should never assume, but I did speculate) that the lack of anything comprehensive or even an accitental, unexpected sun erruption of a of a more welcoming first gaming hour, was on one of those far, far away, lower bullet points of the developers 'to-do list'. But, nay... - all new content is focused on the established core player base. Most likely, reflecting their (your) wishes.
I play all kinds of game genres. I am fairly interested in game design and I enjoy tutorials as an academic research topic, since I believe one of the higher callings in higher education is the ability to COMMUNICATE knowledge from one person to the next.
A video game, which tells you "Go watch a YouTube video", is filing bancruptcy when it comes to game(play) design.
I don't care, how great the game mechanics, how vast the universe, how amazing the later game is; the very first hour is important, in my game design belief. Even if a game does not explain it in-game (RTFM, etc), it has to make an effort.
Tutorial: Dogfight - just dog fight. No need to explain how it works, right? Weapon systems, targeting, convergence/targeting range - is there one??
In the end, there is not a lot to learn, in this particular game. It does not demand reading a 1000 pages (like the DCS World A-10C Warthog manual) and/or understanding real world navigation systems, combat aviation, radar functions (again, DCS World - the finest example of a flight sims), yet what it presents as a 'tutorial' does not deserve that title?
I refer - again - to DCS World, which has some of the more demanding and complicated 'gameplay'/simulation systems, and yet THEY understand how to interactively communicate what to do and how to do it and they find ways to draw new players in, just like Blizzard does, or Valve, or Relic, or any given decent developer.
"There was no money" was an argument before the first two, three patches/updates. Now, there is no excuse.
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