No, it would'nt. We're talking about a hypothetical digital-only console. Meaning, it will only play digital games. That's my whole reasoning behind it having an effect on collector's editions in the first place. juradai
My digital-only Windows tablet (it doesn't have a disc drive) supports that fancy thing called "USB keys". I can put a game on a USB key, plug it into my tablet, install it and play it there. There's no reason why you couldn't do that on a digital-only console. This discussion is ridiculous, I can't believe I keep addressing that point. This is a non-issue and the solutions are obvious.
[QUOTE="ReddestSkies"]You don't understand how prices are determined in the first place and so there is very little I can do to make  you understand why prices are likely to go down if costs are cut in a competitive market. The question isn't about whether or not publishers will feel like passing down savings. It is about whether or not the market is competitive enough for a (small) price battle to occur either between Microsoft and Sony, or between publishers. I think so. I think that in a digital-only gaming world, the competition would be strong enough for companies to regularly put games on sale, making the average game price lower than that of the current market in which publishers have more costs and therefore, can afford less price cuts.juradai
Yes, yes I do. I know exactly how they are determined. I find it funny that you indicate a (small) price drop now when you were initially campaigning for "a decrease in average game price". A small price drop is what? ...maybe $5? I don't know about you but a small price decrease isn't worth relinquishing to digital-only distribution. Sales are always going to happen regardless of the media format so to use that doesn't do much to help support your point. Based on what you have said within your last few posts, I think it is you, that is having difficulty grasping the console gaming market and all that it entails. Your comparison to the PC market is just doesn not work here.
I SAID A SMALL PRICE BATTLE, NOT A SMALL PRICE DROP. You could have a small price battle that leads to a huge price drop due to other elements (or you could have a small price battle that leads to a small price drop too!). Of course sales happen everywhere, what I'm saying is that sales going to be more significant if publishers can afford to lower the price more due to savings in costs. Example: the PC market.Â
But let me go back to your first sentence cause it's really, really bugging me. You find it funny that I indicate a "small" price drop (I didn't say that, but let's continue) when I was initially campaigning for a "decrease in average game price". How is a small price drop NOT a decrease in average game price? Not only do you misquote me, but you also fail to make sense in showing how your misquote works against my argument. Beautiful.
[QUOTE="ReddestSkies"]The claim that they steal sales away has never been proven? Wtf, have you ever walked into a Gamestop? Every single Gamestop I've been to had a very clear policy of telling customers to buy used instead of new (to save 5$!). Every time I show up to the counter with new games, they tell me "you could save X$ if you got them used instead, are you SURE you want to buy them new?", and that was the case in multiple cities. How can you not see how they steal sales away. The 70% figure is useless to the debate because it's not new money being brought into the gaming industry. It's not a useful statistic at all here. Here's a useful statistic: 100% of the money spent on used games go to Gamestop, 0% goes to the productive elements of the industry. The role that Gamestop plays in promoting games is impossible to quantify, but one thing's for sure: it's not essential. Just look at the PC gaming industry.
"Convenience" is buying a game from your couch and having it download in 30 minutes, instead of walking into a store in a crowded mall. People are used to buying digital things now. They already buy digital-only games on their phones and PC. They buy digital movies and digital music. And all of these industries are better off without the unnecessary costs that are physical media and physical stores.
juradai
Yes, it's never been proven. You can't prove that the people that sell their used games and use that same money to buy new will just continue to buy new once you remove the enabling patform Gamestop/Best Buy/Amazon. Without these brick and mortar stores, the industry would lose new game sales because fewer people would take the risk of buying a $60 game without the safety net of the trade-in.
Video games in their physical format are being used as a currency. The convenience of taking a game after you have finished it and easily selling it to someone else for money so you can use it to by another game is convenient for those unwilling or unable to spend the cash out of pocket for a new release. You can't do that with digital files.Â
Intellectual dishonesty. New games don't cost $60 forever. You could only buy new and still never pay $60, even today.
You seem to think that it's a good thing for developers if people exchange games, because some of that money is used to buy new games. You don't see the full picture. If someone buys that used game, the money received by the seller is not "new money" being injected into the industry. Example:
Today's scenario: Player A pays new game (1) $60, plays it, sells it to Gamestop for $40, and buys a new game (2) with 70% of that money, so $28. Player B buys game 1 for 55$ from Gamestop. Net money received by the publishers/developers: $88 (minus Gamestop's cut). Net money received by Gamestop: 55$
Digital scenario: Player A spends $60 on a game (or on 5 games because there's a massive sale that day). Player B spends 40$ on a game (he would have spent more at Gamestop because of the marketing boost). Net money received by the productive elements of the industry (and no Gamestop cut!): $100
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[QUOTE="ReddestSkies"]
Moreover, you don't have to project inventory when your product is digital, isn't that wonderful? Even less unnecessary costs!
juradai
Yes, yes you do. It's called paying royalties to the manufacturer on every game being release on their console. Sony, Microsoft and Nintendo have monopolized the release of every game made for their console, and currently require all publishers to pay a royalty for every game prior or at the time of release not during the sale hence the closed patform part of the console industry and why your constant reference to the PC industry is fundamentally flawed.Â
That model makes sense today because publishers are shipping out a certain number of units to retailers at launch, and pay royalties based on that. Clearly that model would change with a digital system.
I could reference to the Apple store and my point would still stand. Compare iOS to handheld game prices ;)
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