[QUOTE="Oilers99"]I'm glad that he included his own company in his criticism, because EA is one of the most flagrant offenders of one of the saddest trends in gaming.
The problem is that videogame characters become huge stars. People don't identify with videogame designers who continue to pump out varied and interesting projects, they identify with characters and franchise names, expecting to see them in new games over and over. If this is to change, the reasons people choose to play the games they do need to change. Instead of anticipating the next Rayman, people should be salivating at what Ancel will do next. Instead of wondering what the next Mario game will be, there should be rampant speculation on what crazy project Miyamoto is up to next.H3LLRaiseR
That won't happen until videogames are taken seriously by the US media, which probably won't ever happen. Honestly, I don't even think it has that much impact on film or television industry. I doubt the average movie goer has any clue about who is directing any of the big blockbuster films they're seeing this summer.
They are being taken increasingly seriously as the business grows in stature and demographic. Furthermore, the people who play videogames are primarily the younger half of the population, which means that as the older generations retire and die, and the younger generation takes their place, they'll put more emphasis on the medium. Furthermore, there needs to be actual people to put the spotlight on. Most developers either seem to avoid the spotlight, or at the very least, ignore it. Collectively, they aren't self-promoting enough. How many developers are there realistically to put in front of the camera for a small segment on the news, or for an interview in Time magazine? Will Wright, maybe Miyamoto, possibly one or two others.
As for people not having a clue who is directing a summer blockbuster, you're right. But people usually know when a big name film star is in it. People do attach themselves to personalities in entertainment, but for films and television, it's usually the actors on screen. Right now for videogames, people attach themselves to the Marios and the Solid Snakes of the world. The idea is to shift the interest of the people playing the games from the virtual entities to the real entities behind the games. It may be easier to attach yourself to the character you're seeing on screen, but developers have the advantage of being tangible people.
I'm not suggesting a truly radical shift. People are already creating equivalents of celebrities out of videogame characters. All I'm suggesting is to shift that stardom to the creators, in order to give them greater creative freedom. Because film directors already enjoy a degree of celebrity, and because we're used to attaching these kinds of emotions to actual human beings, it's a shift that can be made with enough collective effort out of the industry.
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