@The_Last_Ride said:
They would not be breaking the law, but it might be unethical. True, but games in general do not harm anyone, even kids.
This illustrates my point. You make a broad statement and you then provide evidence that you think supports that statement. I then point out that the evidence you provide is not broad enough to cover all the aspects of your broad statement. That's all I'm doing. I'm not dismissing your argument or your opinion by doing that. No research article will claim: "games in general do not harm anyone, not even kids." Yet, that seems to be the claim you are making.
If that broad claim you make is based on more than one research article, then I think you owe it to the people who read this to provide those articles and explain how all those articles tie together to support that one very broad claim (something tells me you carefully collect all evidence to support your claims, so repeatedly providing it shouldn't be that much work). Otherwise you shouldn't make such a claim. That is the nuance I'm addressing here. There's a subtle difference between the claims you make and the evidence you provide to support those claims. More importantly, you seem very reluctant to consider that your claims are broader than the evidence you provide. A lot of people provide evidence that does not cover the full breadth of their opinion, but they can at least admit which parts of their opinion are strongly supported and which parts are an educated guess or speculation.
Oh, and the fact that in the vast space of the internet there are more studies is irrelevant. You are the one starting these discussions, you are making the claims, so you have the responsibility to provide us with all the evidence we need to fully verify the claims you make.
@The_Last_Ride said:
But it is more than a coincidence that crime has gone down while games have become more popular isn't it?
I don't know. The research doesn't say. What is clear is that an increase in videogames consumption doesn't directly lead to an increase in youth violence. If you want to suggest videogames have lead to a decrease in youth crime, then you are free to do so, but you can't use that particular research as evidence for that, since the research article explicitly states the relation is not causal. If you want to suggest a causal relation, then that's speculation and you should be clear about that (or you should provide another research article that shows a causal relationship).
@The_Last_Ride said:
But you're not taking sides, you're just discussing things that don't really have a thing to do with the topic. You're just asking questions even though i do give you evidence. I don't know if you're really good at debating or just don't take any sides
You don't have to deal with people who are (more or less) neutral very often, do you? Since when do people have to take sides to have a discussion? This is exactly what is wrong in this entire debate: the apparent need to take a side. I question people on both sides, because I see people on both sides rushing to conclusions without taking a good hard look at their own reasoning. I've already explained what my personal view on these matters is. I just want to make sure people actually understand and have critically studied their own evidence and reasoning. That is why I'm raising these questions. On this ridiculously small scale I'm trying to prevent the world from turning into a black and white nightmare.
That doesn't mean I'm not biased, though. I think my bias is pretty clear. I'm most definitely not in the 'videogames lead to violence' camp. I am however sceptical about the suggestion that any form of media is harmless under all circumstances. Things can be harmful in many ways under many circumstances, and not just in the confrontational sense (i.e. violent behaviour), and you're not telling me research has accounted for all those ways and circumstances.
Videogames not leading to violent behaviour does not mean they can't contribute to other behaviour or certain views and ideas. We've already seen they can have positive influences on certain behaviour and skills, but I don't think all potentially positive influences have been properly researched, nor do I think all potentially negative influences have been properly researched. Then there's the factor that many people will always value their own experience over any research (unless that research supports their (desired) experience), which makes discussion on other levels than science necessary. All these factors cause me to be cautious by default, which is sometimes interpreted as suspect by others.
@The_Last_Ride said:
you're completely ignoring them aswell. They're facts, 10 000 kids and other studies have shown no link between violence and games. You're wrong, i'm right
I'm not saying the research is wrong. I'm not saying you are wrong. I'm not even saying I am right. As I have said before, I have a problem with the extreme way you seem to interpret everything regarding this issue (your own evidence, those silly videos, other people's arguments). I have read the research articles you've provided and I have pointed out what I think are their most important conclusions and limitations. Those conclusions and limitations are right there in the articles. I have not dismissed them because of that. Not at all.
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