Miyamoto is the one who revolutionized the gaming world with Ocarina of Time, but I kind of feel that Aonuma made Zelda into a expression of art more than Miyamoto did.
For example, Majora's Mask and Twilight Princess is considerably different from Ocarina of Time or Link to the Past. There were so many artsy things in Majora's Mask and Twilight Princess that Miyamoto's Zelda's didn't have.
I think Miyamoto has a more direct approach in that he wants to make a game as fun to play as possible. Miyamoto's Zeldas has a more fundamental approach in storytelling, such as a definite beginning, middle, and end, a central conflict, the obstacles the main character has to overcome to reach his desired end, and a climactic ending. Very simple, straight-forward,"save the princess" type of storytelling,but extrememly entertaining and fun all the way through. On the contrary, if Ocarina of Time felt more like a entertaining, summer movie, Majora's Mask felt more like a trance-like experience that was weird and expressive. More artistic in its presentation, glamoured with weird and bizarre characters (um...like Tingle), more profound themes, and more visually expressive. Likewise, Twilight Princess felt like a meshing of these two, fun and to-the-point like Ocarina but artsy and expressive like Majora.
Of course, Miyamoto can be artsy-fartsy too, like in Pikmin for example. But when it comes to Zelda, it looks like Aonuma likes to dabble and experiment a little bit more by taking more artistic dares, very "dream-like" experience...I don't know, but that's the impression I get between these two "legendary" developers.
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