I believe Capcom made an overcorrection to the combat in the Resident Evil series. Yes, RE5, RE6, and other spinoffs were terrible. But none of these were true attempts at a RE game, like RE4 was. They were simply attempts to cash in on the action trend in gaming using the franchise name (shame on you, Capcom)
The new titles look amazing and are true to the foundations of the franchise, but I think they receive a lot of goodwill for that reason. If this was a brand new series, I think the people would be less forgiving of the tame combat.
The enemies here are really just obstacles, which I know was true of the original games. But that was also due to technical limitation at the time. I don't think they even needed to make the games more combat-heavy, they just could have made the zombies a little more daunting. The reaction to seeing a zombie should never be, "I need to get something on the other side of the room, but there are zombies blocking my path. Darn! I guess I'll just walk around them " You should be scared, and anxious to take them out. And I just never was. Also, it's fine that they don't react to headshots like human enemies. But I would like for skill to be rewarded in some way.
I hope the Resident Evil 4 Remake reintroduces the combat and gameplay as a grand part of the experience, rather than a means to an end.
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