Obviously, this is my opinion but this is what I'm basing it on.
SC2 is too micro intensive. You can't even loop a unit build order or set of orders. I can't play like that. I tried the original online recently (free from Blizzard now minus the ladder). I lose every time. You have to concentrate on maybe up to 4 map location at once and be pinpoint accurate selecting units as you can't fit enough in a group. So broken. This should have been fixed in the sequel.
COH fixes this by having grouped units of up to 6 which can be replenished if at least one survives. It is Relic's patented rts system as I'm sure you all know. These have large shield icons which you can click or if you drag and just get one of their feet that is enough to select him. So your armies can be large and still easy to manage a bit like Total War games.
SC2 fights are just building up resources for ages then destroying each others giant army blobs in a few seconds, along with the ever pervasive ultra micro-ing. This makes for a combat mechanic which favours micro ability over strategy.
Maps are shallow. There are virtually no shot blockers in this game unless you count garrisoned marines. It is all played on a binary cover system as in it doesn't have one so range is the only determining factor in controlling encounters and the only bomb or artillery is the Terran nuke.
COH has cover and artillery.
These issues that carried over into the sequel should have been fixed so you have a twitch rts rather than a strategic one.
Don't get me wrong, you have to be able to micro like a boss to win at CoH at a high rank but you're not microing things which are not relevant to the fight such as putting scv's on mining or gas or building 5 different kinds of upgrade. Also, everyone runs it on fastest. This is basically insane mode.
So in Starcraft 1 and 2, in competitive multiplayer you have a game which is almost unplayable.
PS. I am talking about Company of Heroes 1 and it's expansions, not the dlc riddled broken snooze fest that is it's sequel.
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