@Ezioprez9709: well, it is an RPG at it's core so the problem is enemies have these giant health bars, and you have these weapons that take forever to kill them. Using a pistol, you generally have to reload about two or three times to kill an equal-level enemy. SMGs are the same story; you just dump round after round into enemies and slowly watch their health go down. I mean all the weapons are ultimately the same; rifles do more damage but only get 20 rounds in their clip; SMGs shoot fast and have big clips but the rounds do no damage; pistols can be good, but you need to reload them so often it's like c'mon (infinite pistol ammo makes it a good option).
I understand that is just how the game was designed, but for a fast-paced third-person shooter where you're doing all the fast-paced things you usually do (take cover, shoot, move around, dodge grenades, etc) in a game like this, the shooting aspect is incredibly slow.
Again, this is more of the game design than individual weapon, but the weapons just feel so lame in The Division. They all lack character, feel week, sound lame.
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