Annoying things in MMORPG

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Ready4Run

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#1 Ready4Run
Member since 2018 • 62 Posts

Everyone plays or have played some MMORPGs , so I've tried Blade and Soul and Reveleation online as my last MMORPGs, I can note dynamic battles ,flexible lvl-up system and some activities. But the anime-setting of this game can be annoying for some people.

Also such things like non-stop grinding and lots of useless quests (that is a typical for this genre) can seems boring for players. So what does annoy you?

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mrbojangles25

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#2 mrbojangles25
Member since 2005 • 58308 Posts

@ready4run: I really, really, really do not anime influences or aesthetic in my games. Even when the stereotypical character design is absent, you can still sense the spirit of it. Games like Black Desert, for example. Even in the MMO Wildstar you can sort of sense the influence, and that is an entirely Western-designed MMO.

Grinding is also annoying, I agree, but a fact of life. I also dislike fetch quests, but there are ways to disguise those if the quest is at least interesting.

Oh, and escort quests. Hate those.

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Valkeerie

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#3  Edited By Valkeerie
Member since 2013 • 326 Posts

The most annoying thing is that they get made in numbers for the sole purpose of having different legends and lore.

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Ish_basic

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#4  Edited By Ish_basic
Member since 2002 • 5051 Posts

Well, MMOs are really designed to sustain their player base over long periods of time, and one can only build so much content into a game over a given time frame. It stands to reason you're going to be doing some things more than once, which is by definition grinding. Still, some grinds are more egregious than others, and I would just recommend avoiding anything Chinese or Korean if you don't have patience for grinding. I don't think the newer western MMOs are bad with it, though I'm thinking of the more popular ones.

What annoys me most about MMOs, though, is they design this whole world to play in that suddenly becomes useless at max level. Some of them, like Wildstar, even seem to approach their larger world like, "well you're not gonna come back here anyway, so who cares?" Then, all that's left is the gear treadmill - doing dungeons so you can get gear that lets you do the dungeons you're already doing.

I really like how DCUO had feats that could grant you more skill points to make your character stronger and you had to accomplish specific things in the game to earn those feat points...couldn't just beat up on the same monster over and over. MMOs really need to de-emphasize activities that disengage the player from the game itself - like grinding - and emphasize actual interaction with the game's various activities. Sorta like how you get legendaries, griffon mounts and other goodies in GW2.

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Ready4Run

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#5  Edited By Ready4Run
Member since 2018 • 62 Posts
@Ish_basic said:

Sorta like how you get legendaries, griffon mounts and other goodies in GW2.

How long does it take to get Griffon? I've heard you need to collet eggs )

@mrbojangles25 said:

Oh, and escort quests. Hate those.

Meh I'm full of hate with this too

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#6 Florina
Member since 2018 • 6 Posts

I dislike how trivial some earlier quests seem to be, something about helping a farmer do x (clear pests, etc) in full combat gear, poissbly also using dark magic depending on your class (and game) is just really bizzare. I suppose it isn't a big deal but it makes it hard to take seriously in the begineer stages which isn't great when you're also introducing the story.

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Ish_basic

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#7 Ish_basic
Member since 2002 • 5051 Posts

@ready4run said:
@Ish_basic said:

Sorta like how you get legendaries, griffon mounts and other goodies in GW2.

How long does it take to get Griffon? I've heard you need to collet eggs )

it's not too bad, and you can easily get all the eggs within an hour if you have a guide. When you find the egg, there's usually a griffon there you can ride around on to the next egg. It's the gold that gets people...around 200-250g iirc. But it's so worth it. Best mount in MMOs, imo, as it actually takes some piloting skill. It works a lot like the gliding in Arkham games

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Ready4Run

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#8 Ready4Run
Member since 2018 • 62 Posts

@Ish_basic: can you tell me about pros and cons of GW2? I was playing it in 2013 year and dunno what's up there now.

@florina :I often feel myself like ordinary farmer with those quests , but sometimes in games I need a sense of heroism.

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bussinrounds

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#9 bussinrounds
Member since 2009 • 3324 Posts

I remember seeing Ultima Online and thinking an online Ultima 7 would be pretty cool, but all the MMOs I've seen since have been trash.

Features which are typical for MMOs (at least for most) since WoW:

– button mashing combat (which neither involves any actual skill nor deep or complex tactics)
– instant or at least very fast rewarding
– extensive crafting and item collecting
– a ton of fetch quests and collection hunting and crap like that
– zones/regions that work mostly on their own without a narrative/plot connection
– enemy (re)placing just to level up without any meaningful integration into the narrative (grinding)

They make every class able to do every role and be everything and you make everything generic and cookie cutter (every class gets the same abilities with different names and graphics) the games just lose all flavor and classes and stats become pointless. Actually, playing the games becomes pointless.

Gameplay is often specifically made for a “social experience” in which you compare yourself with other players and define yourself by the time and dedication you’ve put in the game. It’s not so much about the narrative or the gameplay itself, it’s more about how you stand in the game compared to other players. They exploit the juvenile desire to flaunt dressed up characters in an attempt to gain some kind of online "cred" or gain attention from players with inferior equipment.

In a purely SP RPG without any social interaction (apart from achievements perhaps) that’s usually not the feature. SP RPGs are either mostly about gameplay or about the plot/story/world or about both.

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Denklord

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#10 Denklord
Member since 2018 • 6 Posts

pay to win

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RSM-HQ

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#11 RSM-HQ
Member since 2009 • 11671 Posts

MMOs tend to have mediocre gameplay from my experience and below average level design. For those reasons alone I don't rate them very highly.

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Ish_basic

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#12 Ish_basic
Member since 2002 • 5051 Posts

@ready4run said:

@Ish_basic: can you tell me about pros and cons of GW2? I was playing it in 2013 year and dunno what's up there now.

it's changed quite a bit. They really seem to have found the sweet spot with dynamic events so that newer regions are often map-wide event chains with fair amounts of loot to be obtained by finishing the chain or farming the chain itself. It makes the maps more interesting but also keeps them relevant even as new content floods in. The Living World concept now means that periodically through the season you get an entire new explorable zone with its own events and unique loot including, typically, new legendaries, completely free as long as you log in once during that period. After about six of these chapters you get a new expansion, which usually comes with about 3 raids or so...did i mention they have raids now? Also, healers. The trait system was changed and elite specs were added which creates subclasses within the main class. So, for example, the Mesmer has the Chronomancer and the Mirage subclass. Chrono can freeze enemies, create time wells that speed up allies and cooldowns or revert the Mesmer back to the state he/she was in before activating, etc. Rangers have a heal subclass - the Druid, which is obviously pretty great for raids. I don't know if you were around when they added fractals.

They do a great job of giving players stuff to do and reasons to do said stuff without turning the game into an endless grind for better gear. So, quality infusions of content at regular intervals is a huge pro. To me, the major con is that build depth is never going to be what it was in the original, so even with never getting tired of the game's activity list, I do find myself getting tired of playing the classes and have to take a break. This isn't really unique to GW2, though, as it holds my attention better than most MMOs, but I just feel GW1 was much better with this.

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Ready4Run

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#13 Ready4Run
Member since 2018 • 62 Posts

@Ish_basic said:
@ready4run said:

@Ish_basic: can you tell me about pros and cons of GW2? I was playing it in 2013 year and dunno what's up there now.

Rangers have a heal subclass - the Druid, which is obviously pretty great for raids.

Sounds intresting thx, i should try this game again.