The first thing is the amount of characters. There's no need for 12-16 characters at a time! If it were up to me, I would make the storyline playable with Sonic, Tails, and Knuckles; and that's it. The characters that matter. They can add as many other characters as they want, but leave them for multiplayer or for when you're just screwing around. Who the hell wants to play as Big the Cat or Amy anyways? They always feel the need to stretch the game out longer with secondary krappy characters no-one cares about. I don't know about you, but playing the same levels over and over again as E-102-Y pretty much sucked.
Speaking of E-102-Y, it's also bad whenever they try to mix in elements that have nothing to do with Sonic. The series isn't about fishing or shooting robots, its about action and speed; and if something you're adding isn't contributing to that, it doesn't belong there. However, having the different characters play differently is a fantastic addition and opens up a lot of opportunities for replayability.
Another thing that needs to be changed is the storylines and "adventure" elements. The adventure fields were fine, and you can tell that SEGA's dancing around it with what they gave in Sonic Advance 3 and the boat stages in Sonic Rush Adventure. They added exploration and depth, and they can still retain to the Sonic formula if they do it properly. The storylines need a complete overhaul. If they made a game where feelings were lost, people died, that were similar to the Sonic Adventure series, and had the same depth as the comics did; it would be end-all.
Finally, SEGA needs to stop half-assing their games or Sonic will slowly crumble to the ground. If they keep putting these krappy games out as a cash-grab while mooching of systems that are popular at the moment while ignoring camera and kiddy-image problems that have been with the series since day one; it will never curve up!
But that's just my opinion. What do you think?
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