The reviews are (mostly) in and confirm my very positive impressions of the beta. By all accounts this is the best LBP yet, in part because LBP makes such excellent use of the Vita's touchscreens and camera. Reviewers are divided over whether LBP Vita looks just as good as its PS2 brethren or merely almost as good :).
The most common criticism is the load times, though a couple of reviews also mentioned difficulty spikes. Of course, the reviewers point out that this LBP wouldn't convert those who dislike the physics.
In the short term, I'll add more reviews (GS's review isn't up yet) and screenshots, though LBP Vita is still two weeks away in the States (its hitting Europe next week) so it will be a bit of time before I am able to post personal impressions (and of course, recommendations of user created levels).
Points worth noting? LBP Vita can only play levels made using LBP Vita, but costumes one purchased for LBP1 and 2 (and down the line LBP Karting) are wearable in LBP Vita (and vice versa). Also, there are two sets of preorder bonus costumes (which store you preorder from determines which set you get) and it still hasn't been announced if those who download their Vita games (like me) will get one of the sets.
Edge - 9
http://www.edge-online.com/reviews/littlebigplanet-vita-review
All of which ensures that, as a platformer, the franchise has lost none of its hand-made ingenuity, despite a shift in development duties to Tarsier Studios and the team at Double Eleven. If anything, this is the most inventive LittleBigPlanet campaign yet, in fact, with each level throwing in a new twist or an unexpected gimmick as you catch trains across an endless junkyard or move through haunted houses leaping from one dumb waiter to the next. The environments keep pace with the mechanics, shifting from clutters of dusty books to stacks of videotape, glossy telephone handsets, and mansions built from time-weathered driftwood, and theres a hint of Super Mario Galaxys scattershot creativity in the way new ideas, and new scenarios, are cast aside after a single dazzling outing.
IGN - 9
http://www.ign.com/articles/2012/09/12/littlebigplanet-ps-vita-review
LittleBigPlanet PS Vita is LittleBigPlanet in your pocket. The importance of this cannot be overstated. From now on, whenever you're bored or in transit, you'll have story levels to beat for special prizes, versus games like air hockey for you and the person next to you to play on the same touch screen, and -- potentially -- a nearly infinite supply of user-created games unlike anything this franchise has ever seen. Saying LittleBigPlanet works quite well as a PlayStation Vita game is an understatement.
Destructoid 8.5
http://www.destructoid.com/review-littlebigplanet-ps-vita-234613.phtml
LittleBigPlanet PS Vita is the definitive LittleBigPlanet. The new interface options work splendidly, the extra toys are fun to play with, and the portable format simply works best for such a creative and laid-back venture. It's not as visually attractive as its bigger brothers, and it does little to move the series forward in any meaningful way, but it's by far the most earnest fun I've had with a LittleBigPlanet game to date, and something I feel belongs in the library of any PS Vita owner. I certainly hope it finds its way to many players, as the community will need a lot of support to keep it going.
1up - B+
For those without the creative itch, there's a wonderfully imaginative single-player campaign to tackle that features some of the best platforming of the year. Each of the game's four major worlds revolve around an intriguing motif far removed from genre norms of the past three decades. You won't find any lava worlds, ice caverns, or sky zones. Instead, LBPV carries a tone that can be most aptly compared to a twisted fantasy from the mind of someone like Lewis Carroll or Neil Gaiman. The latter especially feels right, as many of the worlds play out as if ripped from the pages of Gaiman's fantastic book/equally fantastic film Coraline . From gypsy caravans and haunted forests to a decrepit mansion that feels like a place where puppets go to die, there's a sort of whimsical horror present throughout the game's DNA. Mind you, nothing ever gets too scary, but the mood set and maintained throughout the game is a pleasant reprieve from the norm. And though the campaign ended quicker than I'd wanted it to, there's no denying that what's there is a blast to go through.
Joystiq - 8
http://www.joystiq.com/2012/09/12/littlebigplanet-vita-review/
The culmination of these disparate parts is a game that stands on the shoulders of those that came before it. LittleBigPlanet Vita's level design boasts creativity unseen since the series' inception, while benefitting from years of lessons learned from sequels and the community. As a result, LittleBigPlanet Vita positively bursts with charm and cleverness. It's more refinement than revolution, but that also makes it the purest distillation of the concept's potential. Don't let franchise fatigue keep you from this latest incarnation; it's the best yet.
Polygon - 9
http://www.theverge.com/gaming/2012/9/12/3319640/littlebigplanet-vita-review
The occasional technical hiccups don't derail the madcap delight of playing and shaping LittleBigPlanet Vita. It's an experience tailored for handheld play: an engrossing, rewarding Create mode for longer trips and bite-sized Community levels for five-minute breaks. They can even be downloaded to your Vita for future play in Wi-Fi dead zones.
LittleBigPlanet Vita is the best thing on the Vita to date, a perfect fit formed between the hardware and the franchise. But it doesn't just succeed on a conceptual level; it's polished, addictive, and precious. In every imaginable way, LittleBigPlanet Vita is a knockout.
Wired -
http://www.wired.com/geekdad/2012/09/little-big-planet-vita-review/
The kids have had hours of fun, often in hysterics, jumping on and off our makeshift jet-kart and driving it into various other objects or making jumps. Its the sort of messing around you can do in your backyard, just less dangerous and much cleaner although in fact this inspired me and my kids to try out a series of bottle-rocket experiments out back that got us all covered in mud and soda before too long.
The main game itself benefits from these interactive elements as well. Although the younger children found reaching round to the rear touchscreen a bit of a stretch, once they realized you need to touch it only in one place they got on much better. The mechanics of popping elements in with the front screen and out with the rear screen soon gets embedded in your psyche and makes a lot of sense. It reminded me of the pinching action in Escape Plan that worked equally well.
Forbes -
http://www.forbes.com/sites/games/2012/09/12/littlebigplanet-vita-review/
LittleBigPlanet, once again, proves itself one of the most endearing, complete experiences on the market theres something bold about this series humble honestly. Sackboys adventures through miniaturized mechanical playscapes feel familiar but well suited to the precision of the Vitas small screen touch-screen controls are at times brilliant, at times excessive, but just making their addition something more than distracting constitutes a minor victory.
Dallas Morning News -
http://popcultureblog.dallasnews.com/2012/09/littlebigplanet-vita-review-its-the-lbp-youd-expect-but-it-may-be-the-best-one-yet.html/
In some ways this feels like the best LittleBigPlanet yet, primarily due to how good of a fit the Vita hardware is to the experience. At face value it might look like the same game all over again, but it really does feel like it was made for a touch screen, and the possibilities it opens up really do make for a game that has more potential than its predecessors. The longevity and quality of the post-story experience will depend entirely on players making and sharing levels, but if they latch onto it and start creating cool things, this might be a game youll want to keep in your Vita for awhile.
Playstation Lifestyle
http://www.playstationlifestyle.net/2012/09/12/littlebigplanet-review-vita/
While LBP2 allowed players to expand their imaginations into the genres and mechanics the NES was known for, LBPV turns anyone into an iOS and Android developer. Some of the developer-created minigames mimic touch versions of Super Conductor, Bust-A-Move, or Whack-a-Sack.
The best part? None of these will cost you an easily regrettable 99 cents. Users will crank out tons and tons of the games, further fulfilling the promise of LBP and the imagination.
Gamesbeat - 93
http://venturebeat.com/2012/09/12/touch-controls-make-littlebigplanet-vita-the-delightful-seriess-definitive-entry/
Full disclosure: Im a LittleBigPlanet fan. Ive played both LBP entries on the PlayStation 3 as well as the PSP version, and Ive most recently played LittleBigPlanet Karting for a preview. I enjoy the platforming style (just a little bit floaty) and the joyous, warm, cuddly vibe of the LBP universe. My children and I thrill to the local multiplayer in LBP 2, and I frequently find my son searching through the community tags to find some odd versus level that he can jump around in, even to this day.
Its with that in mind that I say that LittleBigPlanet Vita may be the best version of the game yet. Of course, the flip side is that it isnt any great leap forward in LBP gaming design, but rather a strong iteration that makes use of the Sony PlayStation Vita hardware in brilliant and definitive ways.
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