So What is your favorite Ability System?
Sorry if this has been done before
1. Materia System. Endless customization. It requires complete understanding of the system so you can get the best out of it.
2. Job System. Endless customization, though more limited. Still, one of the coolest and very close ot my heart since FFIII NES days.
3. Junction System. Once more, endless customization. Why am I stressing "endless customization? It is improtant for me for it allows the game to stay true to the term "role-playing game" (battle-wise, at least) where a gamer is free to take the role they want a particular character to take at any time.
4. Sphere Grid. Though it does not allow for customization, forcing you to take a particular path instead of another is a really good idea. It will force you to distribute the functionality of your characters.
5. License System. Very similar to the Sphere Grid, but because of the fact that it is very easy to max the license board, in the end, all characters are the same.
I would have to agree in that exact order.1. Materia System. Endless customization. It requires complete understanding of the system so you can get the best out of it.
2. Job System. Endless customization, though more limited. Still, one of the coolest and very close ot my heart since FFIII NES days.
3. Junction System. Once more, endless customization. Why am I stressing "endless customization? It is improtant for me for it allows the game to stay true to the term "role-playing game" (battle-wise, at least) where a gamer is free to take the role they want a particular character to take at any time.
4. Sphere Grid. Though it does not allow for customization, forcing you to take a particular path instead of another is a really good idea. It will force you to distribute the functionality of your characters.
5. License System. Very similar to the Sphere Grid, but because of the fact that it is very easy to max the license board, in the end, all characters are the same.
Fantasy_Gamer
No love for the Sphere Grid? Sheesh! :P
I personally really like the Sphere Grid, but then again, I did play the game to death and had taken everyone pretty much everywhere they could go...Tidus and Rikku are just sitting there with around 30 sphere levels and nothing left to activate... *sigh*
But hey, I was able to beat Nemesis multiple times! I guess I just like the fact that your characters can max their stats quite easily and that by leveling Yuna, the Aeons get freaking strong as well. Plus, by the time you get everyone to the point where they start entering into each others areas, you should be near the end of the game which means up till that point, everyone maintained their "classes" (with the exception of Kimari who doesn't have a class and can pretty much go anywhere early on).
My second favorite would be the Junction system from VIII. I've mentioned it before in other topics, but you can get seriously strong at a very low level (I beat Ultimecia with an average level of 30, and I know it can be done even lower than that).
Third is the Materia system. I really like it, I just haven't spent enough time to learn all the little details of the system...but I am playing through VII again, so maybe my opinion will change after this play through.
- Ebi
the materia system in FFVII.
with a good understanding of it and great usage of each materia, you can make some unbelievably strong attacks. (using counter linked w/ mime, while having KotR linked with HP Absorb, for instance, makes your counterattack each time youre hit the KorR summon w/o using MP, and absorbing 9999 HP every time, as long as the first attack you use is KotR, and dont use anything else during the fight.)
No love for the Sphere Grid? Sheesh! :P
I personally really like the Sphere Grid, but then again, I did play the game to death and had taken everyone pretty much everywhere they could go...Tidus and Rikku are just sitting there with around 30 sphere levels and nothing left to activate... *sigh*
But hey, I was able to beat Nemesis multiple times! I guess I just like the fact that your characters can max their stats quite easily and that by leveling Yuna, the Aeons get freaking strong as well. Plus, by the time you get everyone to the point where they start entering into each others areas, you should be near the end of the game which means up till that point, everyone maintained their "classes" (with the exception of Kimari who doesn't have a class and can pretty much go anywhere early on).
My second favorite would be the Junction system from VIII. I've mentioned it before in other topics, but you can get seriously strong at a very low level (I beat Ultimecia with an average level of 30, and I know it can be done even lower than that).
Third is the Materia system. I really like it, I just haven't spent enough time to learn all the little details of the system...but I am playing through VII again, so maybe my opinion will change after this play through.
- Ebi
Ebi_Furya
sphere grid is nice, but not as good as the materia system. :)
I really enjoyed the sphere grid system because I was able to almost max out all my stats. Plus, playing the expert sphere grid gives experienced players the kind of flexibility to mould their characters' skills according to their liking.
Talk about giving Lulu holy first instead of ultima!
[QUOTE="Fantasy_Gamer"]I would have to agree in that exact order.1. Materia System. Endless customization. It requires complete understanding of the system so you can get the best out of it.
2. Job System. Endless customization, though more limited. Still, one of the coolest and very close ot my heart since FFIII NES days.
3. Junction System. Once more, endless customization. Why am I stressing "endless customization? It is improtant for me for it allows the game to stay true to the term "role-playing game" (battle-wise, at least) where a gamer is free to take the role they want a particular character to take at any time.
4. Sphere Grid. Though it does not allow for customization, forcing you to take a particular path instead of another is a really good idea. It will force you to distribute the functionality of your characters.
5. License System. Very similar to the Sphere Grid, but because of the fact that it is very easy to max the license board, in the end, all characters are the same.
-weezer-
Have to agree about the license system being the least favored since I'm also taking time trying to like it right now. Also, it's too bad FF12 don't have any more ultimate (celestial) weapons except the zodiac sphere. I really enjoyed collecting the weapons for Yuna and Co. in FFX.
I guess no one here really likes the dress sphere systen (FFX-2). I guess Square enix were kinda experimenting on something different that time. Didn't work out too great with the lads though! It's a man's world out there!frostbourneThey weren't experimenting with somethind ifferent. Teh dress sphere is the job system. FFT, FFV and FFIII all had it
Please Log In to post.
Log in to comment