@amillionhp: Farming in DkS often took several minutes to hours just to obtain what takes a few seconds in DkS2, since you can buy an unlimited supply from merchants. If there's anything to contrast it'd be the cost of materials; the cheapest vendors I can find across both games are the Giant Blacksmith in 1, and Chloanne in 2, who both sell large titanite shards for 3,800 and 2,500 souls, respectively. Not to mention that souls were extremely valuable in DkS, as the cost of levelling and improving equipment was vastly greater than DkS2.
Aside from treasure, chunks required you to beat enemies that had uncommon/rare drops, so you weren't always guaranteed chunks, even with 410 item discovery. You cannot buy chunks in the first game, you had to farm them, so where I could buy 50 chunks off the bat from Chloanne, I'd actually have to spend a lot of my time grinding those 50 out of the enemies. Normal chunks from Crystal Lizards were never certain - they're always a random drop.
Weapon durability was much more of an issue in DkS not having a damage indicator. You had to constantly check for damage or you could end up half-way through a boss battle and your main offensive weapon breaking.
I'd disagree with the armors too: Many of the armors, besides Havel's and the Stone Guardian's (which were by far the heaviest in the game), many of the boss and unique armors couldn't perform better than upgraded, standard gear. My character mostly wore a Hard Leather armor or the Armor of Artorias (upgradable), and the Painted Guardian leggings. Head-wear and gauntlets were normally standard gear. As a Dex build I had to think much more about my load than I ever have done in DkS2.
I had to carry much less and opt for less defence if I wanted to swing around a sturdier weapon. Blocking in DkS could easily be nullified or bypassed by thrusting weapons like rapiers, and the guard break kick knocked someone off balance while draining their stamina. Upgrading defensive equipment was just as critical.
I think I covered the rarity of most types of chunks, and the difficulty and time constraints required to grind them. At 410 item discovery, the Maneater clams in the Crystal Cave drop maybe 4-5 twinkling per run, sometimes less. Demon could be repeatedly obtained ONLY from one enemy in the game, and he happens to be the most difficult in the area. Dragon Scales had to be farmed from the wyverns: they were powerful, aggressive, and it was easy to get knocked off the bridge and small walkways. Red chunks were rare/very rare drops from three enemies in the Demon Ruins and Lost Izalith. Blue were rare drops from the Moonlight Butterflies and Crystal Golems in the Crystal Cave. White were rare drops from the Bone Tower enemies and the Pinwheel Servants in the Tomb. All are relatively difficult and time-consuming to farm effectively and chunks were not sold by merchants.
Maxed out weapons did nothing more than a max weapon in DkS2. An Iaito +15 would still do around the same base damage as an Uchigatana +10 in DkS2. You have weapons like the Dragon's Tooth in DkS2 that can 2 hit-kill other players.
Materials are far more abundant in DkS2, given also that in DkS, per play-through, you could only obtain four slabs, two of which were easily missed. DkS2 offered me a good dozen on my first run. Chunks couldn't be readily bought, they had to be farmed, and large shards cost 50% more than their DkS2 base price.
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