The Epitome of the Classic Final Fantasy; Great Characters, Great Music, Deep and Engaging Story, and a New Magic System

User Rating: 9.2 | Final Fantasy VI SNES
Final Fantasy III (or VI) was the last Final Fantasy to come out on the Super Nintendo, and it was a great finale to this chapter of the saga. Featuring a large, varied cast, a deep backstory, new battle types, an engaging and rewarding magical system, and the polish that people expect of a Final Fantasy game, it was truly a classic. Getting into the game is a cinematic experience. With in introduction setting the mysterious tone, you initially meet only Terra, one of our main characters. A girl with magical powers, kidnapped and controlled by an evil Empire, she doesn't remember her past, and doesn't know anything about her future. Chased by the Empire and helped by the Resistance, she runs, gathering friends along the way. This leads to the stellar cast of characters, covering all ages, professions, and skills. Each character has their own personality, set of special abilities, and special equipment. At the earlier levels especially, it can take some time to really pick the right people to correctly balance the party. This leads to the new types of battles included in FFVI. There are several points in the story where you control seperate parties, either in the same battle, or in seperate battles half a world away. This then leads another aspect to the combat, trying to develop three parties that are able to hold their own, heal themselves, and then managing these parties to complete the overarching goal of the battle. Not always easy, again, especially at the lower levels, but its a fun challenge nonetheless. Like all Final Fantasy games, FFVI has its own special system for gaining specific skills. This is the system of Espers. Not just an interesting story element, the Espers allow you a greater degree of character customization than is usually seen. WIth the magic in the game being tied to and gained from the Espers, eventually you can build a magical powerhouse unlike many different games. It allows you to customize the magical roles of each of your characters, so now you can have that swordsman who can heal (a la Cecil the Paladin from FFIV) or the thief who can cast Ultima. Its a nice way to complement each characters' unique abilities. As in all Final Fantasy games before and since, FFVI has some of the highest production values of its time. From Uematsu's wonderful score, to the cinematic opening, ending, and drama, this game does all it can to draw players in. The artistic battle screen backgrounds made me want to go out to the mountains and just look at them for a while, and the feel and atmosphere of each town and city are well communicated through both the art and the music. All in all, Final Fantasy III/VI is a great game that will keep you busy for hours. Its a game worth dusting off the SNES for, and can give you not only a nice little taste of nostalgia, but also a great gameplay experience in and of itself.