Additional Content Brings Greater Closure to Excellent Game

User Rating: 7.5 | Fallout 3: Broken Steel X360
Fallout 3 had a somewhat lacklustre ending. The game even allows you to ease your way through the ending, if you so desire. With Broken Steel, the gamer is given the chance to fight alongside the Brotherhood of Steel and bring the Enclave down. Like The Pitt and Point Lookout, there are substantive consequences to the decisions you make and while I'd like to say I really enjoyed it, I can't say that I was blown away as I was by some of the other DLC. There are a handful of extra missions you can take on and there are a few new weapons and armour you can find. The added content felt just like that, an afterthought.

The game play matches with what you may already be familiar with in Fallout 3. There weren't nearly as many glitches, but the visual inconsistences have no end in sight. There was a section of the final battle where the ground I was walking across kept cutting in and out. The texture wouldn't sit still. It started to make me feel a little sick.

The voice acting was spot on and if you sided with the Brotherhood, the reaction from them for your victory and sacrifice was genuine. The difficulty of the add-on was not great. I grant you, I was at level 28 to level 29 while playing it, so the game feels much easier when you can go into the VATS system and get a bunch of shots off. The levelling in the game made the last few levels so easy.

Overall, I understand why this add-on was made, and the ending had a much more lasting effect with this added content. At the same time, I felt, like the rest of the add-ons, that it felt like an add-on. There was no seamless integration despite being placed right within the Wasteland, unlike the rest of the DLC. I would recommend playing this with the main game, but I would lower those expectations after playing a stellar game.