Our hero's health is definitely higher than ever.

User Rating: 8 | Fable III PC
You are about to witness something rare, a player like me praising a game like this.

Especially after my little disagreement with Pete in a video on youtube, during the launch of Fable 2.

I was fascinated with the best quality from Fable, which is the plot with such a contextual differentiation. It can push you to the end of the game, and makes you to look forward to the results of your decisions. They actually generate good and cool consequences, but also some heavy and bad ones. Some decisions back there, can even change the appearance of the entire kingdom, but not so mechanical like that, like a switch or something. Fluid has a good taste that tries to show it.

The art is English, meaning you should expect the sour mood of the British writers... the same jokes like you should expect from Douglas Adams for example. A very big amount of sarcasm and self-deprecation, often with a dead-by delivery style, runs throughout Fable 3 since the beginning of the game until his last drop on the plot. Let's be honest, the mood of the game is very funny and catch you off guard. Even simple prompts... like those that you should press "ok", has funny doses of this humor.

Here's a small sample, "Great job. Brightwall Village's people is on your debt. At least until the next onslaught of bloodthirsty monsters attacks again and you might be busy with something else ... well, here is your payment." Try to imagine you reading this after sweating and working hard to kill a hail of Balverines? I cried with laughter, loud and hard.

Although the mood is cool and the story is very engaging, sometimes even being somewhat poor, what impresses most is the atmosphere of fabled books that are steeped in the game. I frankly think the songs are a masterpiece, not just now but it always was.

I do not like the exaggeration of the moral positions of the game, but they are good. The first moment of decision is something that can make people more susceptible to have some type of arrhythmia or imbalance in your heart. You can make the story something personal and vengeful on the aftermath - as usual in the series, or simply may be more realistic and think of the whole as a noble or mundane cause. It's all upt to you for real. The villain is your own brother now, wich adds a tremendous moral potential of disasters in there.

One thing makes no sense!

But I'm already used to it after playing the games of today.

If you was a woman in Fable 2, in Fable 3 you're mentioned as a man. "Your father, the king who destroyed the Shire.'' Or your character changed sex in a magical surgery or the game obviously forgotten this little detail. Theresa, if you got her killed in the first game... there are no explanations on how she is alive and well... or almost... on the following games.

One creepy character to mention is Theresa. She's helping you but it doesnt feel exaclty like it. Sometimes i think if the game's story is all about her and not the 3 heroes after all, being the first her own brother... it's worth seeing this, pardon me for that pun of course.

But wait. Not everything here is always great and was always so with Fable. Several years ago I took great distaste for the creative producer Peter Molyneux.

The first game of this trilogy I think that was a blow of marketing, propaganda was spreading the game's name by super good gaming sites including gamespot. The official site of the first fable was simply to impress. On the cover of the box you could read something like '' Your choices can result in a number of consequences, even a small rose that you crush.''

When I bought Fable 1 for the old Xbox, I came across a surprise. Throughout i was challenged only by 2 choices, 3 counting the ending. Choices reached only the appearance of the hero in an exaggerated way - and i mean it. The first quest you can set up with your friend's Whisper or not, and it's done. Like that, no visible consequences. The second choice, you can choose whether or not to bully against a beggar ... Also there are no visible nothings on the afters. And the last choice you can decide whether or not to kill your sister in the final game. That... well... no consequences but a small single piece of a different slide in the ending sequence.

Things were good and better in Fable 2. But this is not my review of other fables, so just say that Peter Molyneux's promises were not fulfilled in the first game but in the third (or united with the third) and it was a fraud rough and evil willingly. I beg you pardon old unknow buddy, but that was the truth. But lets forget about it 'cause Fable 3 is very good.

Just because the animations of the characters in Fable 3 are outdated for the current standard, that does not mean you did not use motion capture to make the game more refined as you would expect from a great game, but in the pre-rendered cutscenes. Of course not.

If i run pass you by the airport or walking in the street i would say ''I can feel your presence before you even arrive! What did you eat?'' I gotta say, one of the funniest things in Fable 3 is to hunt the damn gnomes in those Gnome Invasion side missions. They are a very boring kind of magical creature that you often feels the necessity to destroy them. It was a very used meme on facebook for quite long time during the release.

You will hear a lot of ''Hero, your health is low.'' again. Nah, just kidding, they removed it since Fable 2 so i just got you now. Actually, there is no health bar in the game, you can see if you are a way close to death with a red blur in the screen now.

And needless to say that in all fables, especially the second, they were extremely INFESTED with bugs. Bugs of all kinds, all sizes and colors. That give the game a rushed look and poorly finished in his coding. Obsessed fans eventually appears all arround to say that this is a very difficult thing to do so. It is hard only when the creators does not have time to polish the bodywork. But then i say, where are the beta-testers?

Spending their hardeasy earned money with something else?

Bugs happen in an absurd way to the point of making you going to the windows and restarting the game. Not because the game freezes, but because you are hoping to return to the game and everything be back to normal. As a convict that you should pursue and arrest, but you find out that he is locked in the middle, by the polygon of a bridge. Well, indeed in general, a reboot solves those type of probs.

Some bugs seem to be permanent glitches like button interactivity of NPCs, which always disappear. The names of your children that are remade without your permission and stuffs like it. But in Fable 3, the amount of bugs - believe it or not - is much smaller and lighter than it was in the others.

One good thing from the other Fables was always the fighting i guess. A huge amount of enemy surrounds you at appropriate times and you must improvise. Previously, spells were overpower but now they are more technical. You can even improvise combinations of elements, each with its own advantage.

Electrical shock can paralyze the opponent while you take care of others but you combined with Fire causes a severe type of defense with attack. Combine with force push you create stunning stoppage with what do can be the same for you, but not for the enemies. If you think your dog just useless attacks that are on the floor, good ... with these spells he will be a great help.

But the truth has to be told ... the ending sucks. But i'm used to that reality amongst RPGs such as Mass Effect 3, so i will not count this as a factor too. Again...

The truth must be told!

Combat with firearms and melee are not that fun. I do not know why. You see, swords are fast and hammers are heavy... there are no axes... So slowness equals to strength but the strength varies from the speed. And is the same with the weapons of gunpowder. Only in the infiltration mission of the mercenarie's base is where you have a real use of the gun as a fun factor thing. No good use for the gun on the entire game after that.

All this is something very basic, standard really, like this rather than being an RPG, it was a simple beat-em-up game. Flourishes has fun animations, but that repeat much over time. Something is wrong with the fight or inside the fight, but despite this the game must be qualified with a good score.

After all, it took years and years for Fable to become more sophisticated in what he proposes ... obvious and visibles consequences of their actions. And when you cause a revolution in the land of Albion and start with all of your duties as a king or queen ... There is when you do realize that all the mistakes in Fable 3 are manageable. They can't be compared with the greatness of this magnificently stupendous game. (or without that DW Griffith finale melodrama style, just outline the defects with some updates would ya???)

Oops, did I was infected by his humor again?