Devolution GT It comes with a "rewind" button so you can go back in time. I wish I could use it and get m

User Rating: 4.9 | Evolution GT PC
Avoiding considerations about the goofy (oh, I did it), arcadish way of getting points it's pretty annoying how the physics behave when you make whatever the AI considers a mistake.

For instance you don't hit billboards in street races, you get stuck to them until you turn your steering wheel nearly ninety degrees like there was a big powerful magnet behind them.

Also, in circuit races, be sure not to even smell the edges while braking or steering in a curve, cause your wheels will immediately turn towards a gravity vortex off the track. OK, this is common stuff in racing games, to punish the minimal excursion off the track.

But what really fires me up is the behavior of the car when you hit an opponent. If you hit them from behind, the opponent is gifted with an extra throttle pump while apparently you brake not to hurt him again (what about conservation of momentum!). Besides, in GT races it's usual to lean against other cars in the middle of a turn. It's not a sin or a mistake, you can take advantage of that risking your side vinyls and bodywork, that's the price you should pay, not ruining a close fight as you car turns into a spinning harvester through the grass. No use to come back to track, as you'll unlikely catch up with your happy opponents in the one or two remaining laps.

That's another annoyance. At early stages (until half the first lap) you can easily progress to P2 or P3 through the crazy mess of 5 or 6 cars while they slalom between invisible cones blinded by the opponents' courage, but once you complete the first lap, forget about winning unless the leader or the runner-up fails in some turn.

Not to mention that every win means a heroic come-from-behind as there is no chance to qualify in other position than last. Also very realistic. Like the perfect starts of every opponent, all in a perfect row, nobody fails, ever. It's disturbing.

Summing up, the cars don't seem to abide by the laws of motion, specially in car bumps, no matter the direction and speed: the car behind gets punished with a weird remote brake penalty from the marshals (to random wheels). Or the front car deploys four tiny loose wheels, spins back to the right direction and runs away flat out as you rest with that stupid face staring at the wrong way sign.

But wait, wait, you can press a button and go backwards (not involving a reverse gear though). So that was the point: the game deals with Special Relativity, not Classical Mechanics and that must be the damn Evolution, indeed.

Ok, I dig it. I dig it and dig up Toca Race Driver and GTR series, the realms of Inertia.