An improved sequel over the first, but still retains almost everything the first has to offer.

User Rating: 8 | Etherlords II PC
For Etherlords II, if you ever care, the main improvement has got to be the "carry-over" factor for your main hero, like what Heroes of Might & Magic has done. That aspect actually improves the whole Etherlords experience cos you get to feel the satisfaction of the RPG element even if the main gameplay doesn't really change at all from the first game. In this case, you get to see your character go as high as level 20 and above perhaps, depending on what campaign you play. This makes the last battles often quite challenging and long as the card combinations get more complex with level increase (for the enemies).

Oh yes, there is another change in fact, which is that the map exploring part is "real-time". Yes, the enemy don't get turns at all which means everything is dependent on your decision when to activate key battles. Sometimes you have to complete certain objectives in a given time-frame but the game is quite lenient on that.

Another recommendable point of Etherlords II is its story, and it's really good! The twist is amazingly well-conceived compared to other strategy games of this genre. It's like watching Sixth Sense the first time.

Other than that, apart from a new card species which is called the pale creatures or something, there is nothing new to the combat system. Even the graphic and sound design is reused from the first game. I believe that if you're a fan of the Magic card games or Etherlords itself, you may be interested in this. For newcomers, I suggest you skip the first one and start right from Etherlords II for a better turn-based strategy experience.

KingLim